Jump to content
3DCoat Forums


  • Posts

  • Joined

  • Last visited

Everything posted by Carlosan

  1. Carlosan

    Finished Works

    Gallery of finished works by artists using 3DC in their workflow
  2. Edit > Calculate Occlusion Is Separate paint objects turned ON ?
  3. Case: Montech Sky One Lite Review- Novice-Friendly, but Noisy - Tom's Hardware. Headset: Sennheiser Momentum 4 Wireless review- Excellent audio quality and impeccable battery life - XDA. Laptop: Acer Aspire 5 A515-57G laptop review- weak showing for RTX 2050 - NotebookCheck.net Reviews. Laptop: Acer Predator Triton 500 SE review- I expected more - The Verge. Laptop: Lenovo ThinkPad T16 G1 Intel laptop review- 16-inch marathon runner - NotebookCheck.net Reviews. SSD: Solidigm P41 Plus 2TB SSD Review - DRAMless Perfection - TweakTown.
  4. i was doing some test but cant replicate. Vox layer use freeze tool to assign zones. Could you please tell your step to replicate it and explain when use this combination of tools when sculpting ? Thanks
  5. @Silas Merlin I am testing this, did you ? C:\Users\<username>\Documents\3DCoat\data\ToolsPresets\ExtToolsOpenGL.xml OpenGL.xml
  6. https://techbookfest.org/product/7j4ZURTKEs81eWZSkw5cgi?productVariantID=m20TKRZqdpPNscB3aWus9b
  7. https://www.marcelvanduijn.com/tutorials/programs-normal-map-opengl-or-directx/ What is the difference between OpenGL and DirectX? The r (red) and b (blue) channels are the same the only difference is the g (green) channel. OpenGL goes from 255 to 0 and DirectX goes from 0 to 255. The different channels represent an axis: r = x (Left/Right) G = y (Up/Down) b = z
  8. C:\Users\<username>\Documents\3DCoat\data\ToolsPresets\ExtTools OpenGL.xml ---------------------- C:\Users\<username>\Documents\3DCoat\UserPrefs\ExportPresets Lightwave2020.xml ---------------------- Source: lunarbor OpenGL.xml Lightwave2020.xml
  • Create New...