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Carlosan

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Posts posted by Carlosan

  1. Hmmm.... they used Gmax

     

    Gmax requires the Battlefield Mod Development Toolkit 'gamepack' to work with BF1942 models.

    The files that the gamepack directly interacts with are .sm for standard mesh, .rs for shader, .baf for animation, .ske for skeleton, .skn for skin, and .tm for tree mesh.

    There are also options in the gamepack UI required to properly work with the models.

    Most of the gamepack is made up of .ms files which are plain text.

     

    The BMDT is available on Filefront here:

    http://www.gamefront.com/files/3593215/Battlefield-Mod-Development-Toolkit-v2.5g

  2. Hi

     

    I suggest to add an option:

     

    Help > Upload to Steam Workshop

     

    The Steam Workshop allows for distribution and integration of user-generated content (typically modifications, new levels and models, and other in-game content) directly through the Steam software.

     

    With this, players can select content to download, including content packages created by others, and rate content.

     

    Games can provided Steam Workshop support through the Steamworks API offered by Valve.

    ----------------------------

    Steam Support

    What are the steps to making an item?

    https://support.steampowered.com/kb_article.php?ref=6718-JXNM-4879

  3. yeah... i dont like to be a necroposter...  :blush:

     

    but lately -searching for info to improve my work- i found my questions about 3DC workflow asked for another users before...

     

    a LOT of same questions over and over... but sometimes unresolved...

     

    so i duno which is better...

     

    use the old post to ask about any obscure point ?

    or open a new post to ask the same again ?

     

    :unsure:

  4. Javis, thanks for the video.

     

    using 4.06A

     

    the move tools moves the model, but ... when I turn off the layer or delete it, the 'move' changes are still there, I guess applied to the base model.

     

    If i export model using the export morph option and lwo file format... only the morph result is exported...

     

    Any help is welcome

  5. Hi

     

    Im trying to assign a hotkey to quickaccess

     

    V for voxels tools is ok but to speed up my work, i like to change -example-

     

    SPACEBAR + v + s + c = Scrape

    SPACEBAR + c + s + m = Smudge

    SPACEBAR + v + g = Grow

    SPACEBAR + v + p + i = Pinch

    SPACEBAR + v + p + l = Plane

     

     

    But using backspace or End is not working with spacebar panel...

     

    and to edit option.xml or optionhotkey.xml was not a chance... i didn't found spacebar

     

    ty in advance

     

    http://3d-coat.com/mantis/view.php?id=1417

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