-
Posts
26,377 -
Joined
-
Last visited
Content Type
Forums
Calendar
Gallery
Posts posted by Carlosan
-
-
-
my layout folder is empty...
-
Hmmm.... they used Gmax
Gmax requires the Battlefield Mod Development Toolkit 'gamepack' to work with BF1942 models.
The files that the gamepack directly interacts with are .sm for standard mesh, .rs for shader, .baf for animation, .ske for skeleton, .skn for skin, and .tm for tree mesh.
There are also options in the gamepack UI required to properly work with the models.
Most of the gamepack is made up of .ms files which are plain text.The BMDT is available on Filefront here:
http://www.gamefront.com/files/3593215/Battlefield-Mod-Development-Toolkit-v2.5g
-
File-->import-->Import mesh for voxelizing
weld vertices = on
autosmoothing groups = off
-
Hi
I suggest to add an option:
Help > Upload to Steam Workshop
The Steam Workshop allows for distribution and integration of user-generated content (typically modifications, new levels and models, and other in-game content) directly through the Steam software.
With this, players can select content to download, including content packages created by others, and rate content.
Games can provided Steam Workshop support through the Steamworks API offered by Valve.
----------------------------
Steam Support
What are the steps to making an item?
https://support.steampowered.com/kb_article.php?ref=6718-JXNM-4879
-
ty Javis
-
wise words
you read my mind
-
yeah... i dont like to be a necroposter...
but lately -searching for info to improve my work- i found my questions about 3DC workflow asked for another users before...
a LOT of same questions over and over... but sometimes unresolved...
so i duno which is better...
use the old post to ask about any obscure point ?
or open a new post to ask the same again ?
-
WoW !
Where can i download this utility ?
-
But
The light position / intensity in Sculpt room are baked with the shader to the low poly model ?
-
ok, nice find
will please any old user tell me if this its actual ?
paint room is 1.6 times brighter then default shader in voxel room ?
ty
-
hmmmm.... options > Use spacing ON ?
-
-
This method allows editing the mesh using sketching session with grease pencil.
http://www.youtube.com/watch?v=EMx6yNe23ug#at=175
Paper PDF
Where can ask for this feature request ? at Mantis too ?
ty
-
Thank you !
-
Javis, thanks for the video.
using 4.06A
the move tools moves the model, but ... when I turn off the layer or delete it, the 'move' changes are still there, I guess applied to the base model.
If i export model using the export morph option and lwo file format... only the morph result is exported...
Any help is welcome
-
grease pencil
The ability to draw in and/or on viewports using freehand strokes to form sketches and annotations has many benefits for collaborative communication and planning.
not in 3DC, they are using an external app
-
Hi
Im trying to assign a hotkey to quickaccess
V for voxels tools is ok but to speed up my work, i like to change -example-
SPACEBAR + v + s + c = Scrape
SPACEBAR + c + s + m = Smudge
SPACEBAR + v + g = Grow
SPACEBAR + v + p + i = Pinch
SPACEBAR + v + p + l = Plane
But using backspace or End is not working with spacebar panel...
and to edit option.xml or optionhotkey.xml was not a chance... i didn't found spacebar
ty in advance
- 1
-
but...but... which texture and poly resolution are working ?!?
so the big deal is hardware related ?
i canT achieve this level of detail with any of my characters... *sigh*
-
-
-
This was not useful for you ?
https://www.youtube.com/user/PILGWAY3DCoat?feature=watch
which version are you using ?
regards
-
Hi airdrummer
Please check a reply in your thread about this question
http://3d-coat.com/forum/index.php?showtopic=14927&hl=
Ty
-
Try to contact for any questions
http://3d-coat.com/forum/index.php?showtopic=14646&hl=
He is working pretty well with UDK
------------------------------------------
settings for exporting a retopo mesh at min 1:38
making transferring etc.
in General 3DCoat
Posted
http://www.turbosquid.com/gmax