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krazypoe

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  1. Hey all -- When using the stroke tool, I want the slices to be just on the surface and not go all the way to the center of the model. In other words, when I use the slice tool, it recognizes the middle of the model and slices it. (see picture) WHAT IT'S REALLY DOING ! Is there a way to get the guidelines to recognize only the outer most surface? (without drawing them on manually with the green guidelines) Thank you!
  2. Is it ok if it's not a Voxel Sculpt but a imported OBJ from Zbrush?
  3. Hey all! I am trying to bake out a normal map and after trying to follow a few tutorials, I am still out of luck. Here is my process (summed up of course) -- Brought in my High Rez Mesh in pieces that were decimated from Zbrush. -- Merged them in the same Vox Tree and unchecked to Voxelize the mesh when merging. The reason I did this is because I was getting some major holes and artificating when I did. After unchecking that option, the mesh came in just as it looked in zbrush. -- Created a retopo mesh (low poly) -- Made UV's for that retopo mesh and exported it. -- Went into the Voxel Room and went to the Texture Baking Tool. -- Selected the low poly mesh to recieve the textures (my retopo mesh), selected texture size, said I wanted to export my tangentspace normal map to my hard drive. -- I then hit "OK" and it took about 10 minutes to render. Upon opening it, I found that the entire texture is grey and there is absolutely no sign of anything but a solid color. What am I doing wrong? Thanks!
  4. I am trying to merge voxel layers so that I may get a single mesh when retopologizing. When I right click one of the layers and hit Merge Visible -- I get a weird looking model that has holes in it. How do I fix this while keeping the same scale of my model (because I've already started retopo'in)?? THANKS! BEFORE AFTER
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