Hey all!
I am trying to bake out a normal map and after trying to follow a few tutorials, I am still out of luck.
Here is my process (summed up of course)
-- Brought in my High Rez Mesh in pieces that were decimated from Zbrush.
-- Merged them in the same Vox Tree and unchecked to Voxelize the mesh when merging. The reason I did this is because I was getting some major holes and artificating when I did. After unchecking that option, the mesh came in just as it looked in zbrush.
-- Created a retopo mesh (low poly)
-- Made UV's for that retopo mesh and exported it.
-- Went into the Voxel Room and went to the Texture Baking Tool.
-- Selected the low poly mesh to recieve the textures (my retopo mesh), selected texture size, said I wanted to export my tangentspace normal map to my hard drive.
-- I then hit "OK" and it took about 10 minutes to render.
Upon opening it, I found that the entire texture is grey and there is absolutely no sign of anything but a solid color.
What am I doing wrong? Thanks!