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krazypoe

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Posts posted by krazypoe

  1. Hey all --

    When using the stroke tool, I want the slices to be just on the surface and not go all the way to the center of the model.

    In other words, when I use the slice tool, it recognizes the middle of the model and slices it. (see picture)

    capturesj.jpg

    WHAT IT'S REALLY DOING !

    capture2ne.jpg

    Is there a way to get the guidelines to recognize only the outer most surface? (without drawing them on manually with the green guidelines)

    Thank you!

  2. Hey all!

    I am trying to bake out a normal map and after trying to follow a few tutorials, I am still out of luck.

    Here is my process (summed up of course)

    -- Brought in my High Rez Mesh in pieces that were decimated from Zbrush.

    -- Merged them in the same Vox Tree and unchecked to Voxelize the mesh when merging. The reason I did this is because I was getting some major holes and artificating when I did. After unchecking that option, the mesh came in just as it looked in zbrush.

    -- Created a retopo mesh (low poly)

    -- Made UV's for that retopo mesh and exported it.

    -- Went into the Voxel Room and went to the Texture Baking Tool.

    -- Selected the low poly mesh to recieve the textures (my retopo mesh), selected texture size, said I wanted to export my tangentspace normal map to my hard drive.

    -- I then hit "OK" and it took about 10 minutes to render.

    Upon opening it, I found that the entire texture is grey and there is absolutely no sign of anything but a solid color.

    What am I doing wrong? Thanks!

  3. I am trying to merge voxel layers so that I may get a single mesh when retopologizing.

    When I right click one of the layers and hit Merge Visible -- I get a weird looking model that has holes in it. How do I fix this while keeping the same scale of my model (because I've already started retopo'in)??

    THANKS!

    BEFORE

    84611468.jpg

    AFTER

    28057218.jpg

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