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Posts posted by krazypoe
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Hey all --
When using the stroke tool, I want the slices to be just on the surface and not go all the way to the center of the model.
In other words, when I use the slice tool, it recognizes the middle of the model and slices it. (see picture)
WHAT IT'S REALLY DOING !
Is there a way to get the guidelines to recognize only the outer most surface? (without drawing them on manually with the green guidelines)
Thank you!
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...With you finished Voxel sculpt...
Is it ok if it's not a Voxel Sculpt but a imported OBJ from Zbrush?
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Hey all!
I am trying to bake out a normal map and after trying to follow a few tutorials, I am still out of luck.
Here is my process (summed up of course)
-- Brought in my High Rez Mesh in pieces that were decimated from Zbrush.
-- Merged them in the same Vox Tree and unchecked to Voxelize the mesh when merging. The reason I did this is because I was getting some major holes and artificating when I did. After unchecking that option, the mesh came in just as it looked in zbrush.
-- Created a retopo mesh (low poly)
-- Made UV's for that retopo mesh and exported it.
-- Went into the Voxel Room and went to the Texture Baking Tool.
-- Selected the low poly mesh to recieve the textures (my retopo mesh), selected texture size, said I wanted to export my tangentspace normal map to my hard drive.
-- I then hit "OK" and it took about 10 minutes to render.
Upon opening it, I found that the entire texture is grey and there is absolutely no sign of anything but a solid color.
What am I doing wrong? Thanks!
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I am trying to merge voxel layers so that I may get a single mesh when retopologizing.
When I right click one of the layers and hit Merge Visible -- I get a weird looking model that has holes in it. How do I fix this while keeping the same scale of my model (because I've already started retopo'in)??
THANKS!
BEFORE
AFTER
Stroke Guideline Problem! Help :X
in General 3DCoat
Posted
Boo, well thanks for the replies.