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Jake_H

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Posts posted by Jake_H

  1. Hi

    I (think) this fits in the finally finished section:

    I am having an exhibition of my digital sculptural works in Brisbane, Australia. The sculptural pieces are displayed via video projection, augmented reality (AR) and rapid prototype prints (RP). Most of the work created was made through a combination of unreleased photogrammetry tools developed at QUT, 3DCoat and ZBrush. Most of the sculpting work was in 3DCoat as I was intentionally working with 'bad data', as incorporating and interpreting digital detritus forms a large part of my artistic practice. The exhibition is part of my final submission for my Research Masters at QUT.

    Anyway I thought I would post the flyer for now and as and when have stuff ready for view for the exhibition will post again (gotta update my blog too and finish some of my writing - damn time is running out).

    See attached image for my artist statement and more info.

    post-1096-0-78700700-1308494596_thumb.jp

    Jake

  2. Hi I am looking for some info that was posted a while back on how 3DC voxel sculpting mode works.

    I rember reading a while back on that Andrew aproximates/creates/drapes a polygonal surface over the voxel points live while sculpting to represent the final geometry?

    Can anyone out there verify this is the way 3DC voxel sculpting mode works - I need a quoatable source for my exegesis - I should mail Andrew directly I supose - but I am pretty sure I remember seeing it mentionioned on the forum somewhere.

    Cheers

    Jake

  3. Wow this thread has really taken off - I am sorry I havent been following it properly - Anway UI and functionality aside its good to have a free app to introduce people to digital sculpting and mesh editing/mixing.

    I think for something free to introduce people to the idea (16 year olds and up)I think they are both brillaint apps - once people have thier head around the concept they can then move onto 3Dcoat,Mudbox,Zbrush,Blender,Modo... what-ever.

    Free is good to start off with and speaking of witch -I am going to be doing a free introduction to digital sculpting workshop in Brisbane using both sculptris and mesh mixer - possibly only using mesh mixer - we will see.

    Its good to spread the news on the medium.

  4. Hi Leigh - its been a while since frequenting the forums here - good work as always, especially like the skull studies as they fall into my own obsessions with bones.

    Hope I see more soon -

    PS was the colour horse image rendered from within 3DCoat?

  5. As far as I know you should be able to add your croc skull to a voxel layer, create another voxel layer with your cast shape eg a cube, then right click on your croc skull vox layer and ...subtract from... chose your cube layer then you will have a cube with a hollowed out croc skull.

    From there you can split your casting shape into two halves.

    PS. Good luck on your project it sounds interesting.

  6. Cheers Phil, LJB, Lorenzo, Tony and Digman

    A quick update with a WIP retopo, been busy with other stuff - (dammmit why did I go and get a job so soon after redundancy).

    LJB- yes I see what you mean LJB - and I have adjusted the base vox to suit - I will still be working the base vox back muscles details while playing about with re-topology.

    Cheers

    Jake

    post-1096-0-53125500-1300618304_thumb.jp

  7. Hi Lorenzo - I agree with Michalis on his points regarding your work.

    Reference is key, even when aproaching modeling monsters or aliens (and other things from your head) one usually bases them form reality. Michalis suggestions regarding blocking out forms with curves and voxel primitives are also a good way to start (kind of like squinting your eye out of focus when figure drawing to see the base forms and not being confused/distracted by the detail)- keep on working on sketches and studies as well as the longer term finished pieces - also dont be afraid to throw something away if it just not working - we all have uninished works on our hard drives, at the same time also try and finsih stuff - good work takes time - (my weaknes is quick sketches - I need to finish some stuff off too).

    - I look forward to seeing more stuff

  8. An update:

    Going with the cruder face after all - I reworked it this evening making it more primitive and cruder. I have also blocked out his hands and feet and started looking at his gut. I have been looking at reference of a wierd body building phenomina called roidgut - where the abdomen is distended but still muscled - I wanted a strong mans big belly not just pure fat, it will probably be smaller in the finished version and a little softer looking than it currently is.

    I am now looking at Mayan reference for final character styling - something slightly Apocolypto with regard to costume.

    post-1096-0-86013100-1299594089_thumb.jp

  9. Blocking out the head features - I am going with the leftmost head style - just need to integrate the head into the body proportions better- adjust the facial proportions - I am aiming semi-realistic; but some features are too fine on my left most head. I dont think that I am going to go creature sculpt with him so the googly eyed head variation on the right will most likely be abandoned.

    post-1096-0-67252900-1299161676_thumb.jp

  10. Hi

    I just wanted to post some finsihed work from my visual arts practice; where I incorporate and translate found art into the medium of digital sculpture.

    The two pieces are part of a series of digital sculpts which look at displacing aspects of human anatomy, the pieces are based off of photogrammetry data of a hominid skull that I shot/captured in the Pitt Rivers museum in Oxford. The concept for the piece, stems from the fact that the skull is very recognisable to us (along with its associated macabre stereotypes), but when we shift to a differing angle of the skull and yet still place the skull on a body, it becomes quiet alien and other worldly.

    Anway its all done in 3DCoat, except for the final render which is in Maya + MR. I have had the sculpts printed through Shapeways in the Netherlands - all to be part of my exhibition which will take place in June here in Brisbane.

    I will post the finished prints when I recieve them, here in the finished section.

    Untill then.

    Jake

    post-1096-0-50859900-1299110816_thumb.jp

    post-1096-0-26339300-1299110833_thumb.jp

  11. Hi

    Just starting a new project - I am modeling up a Fantasy muscled man thing (Troglodyte is my working title for character- I was basin him off of early Urukai/cave troll concept sketchs – I loved the LOR early helmet designs)

    My aim is to eventually rig this character up aiming to demonstrait knowledge of anatomy, modelling for deformation and quality skinning/rigging in Maya (as well as good texturing – a given) for my reel.

    Anyway I wanted to post the base 3DCoat sculpt long before I retopo and take into Zbrush for detailing (yes I know I can do it all in 3DCoat - but prefer - Zbrush brushes at higher res levels)- I have started detail blocking in the feet - but I am undecided for his his overall look - BAH!!!

    techinically I am happy with my brief above ... BUT....I am actualy stuck conceptualy - its yet another big bloke model - kind of hulk-ish (Yawn!)-

    Was thinking about; perhaps taking it more in line with this guys direction:

    CGFeedback Caveman

    Its still early stages yet - and I am not too sure want to go too ape, I suppose I want a well muscled out of shape slob [perhaps a retired urukai - who has served his time for war crimes and now lives a quiet life].

    I am also looking at PNG tribal costume -but still undecided.

    Feedback welcomed

    Jake

    post-1096-0-76933900-1299109574_thumb.jp

    post-1096-0-13607500-1299109593_thumb.jp

  12. An update onthe black male head(variant with short hair)- Still needs more detailing (ears are looking a bit lost and softened)- also need to sort out the neck muscles and add the dreads back in. Anyway - this will probably get into "IT'S FINISHED" section next week.

    wow 2 posts in two weeks its a record for me...

    post-1096-12974083982373_thumb.jpg

  13. Cheers beging to get the idea now - lots of layers and differring resolutions for more detailed parts, still learning from others stuff - have to play with the tinker greenble method at some stage.

    Oh yeah what happened to teh toothpaste brush - miss it so... :P

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