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Jake_H

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Posts posted by Jake_H

  1. Hi Robbie

    We are fine - I live up in the hills in the northern Suburbs - so no damage with us either. It was kind of surreal from my POV, as I watched the majority of the event on TV , (staying at home as instructed), I work in the valley - I think you mentioned you worked in the city - so we only go back on Monday. But yes my heart goes out to those affected by the flooding - Brazil included (sounds very hard core).

  2. Its been ages since I have posted on this forum and on my sketchbook.

    post-1096-12943625443085_thumb.jpg

    A little study of ayoung girl in 3Dcoat - for some reason this one just worked. (might detail up her hair, once I finish some other work off)

    post-1096-12943625536556_thumb.jpg

    Speaking of other work his is part a of a bigger full body sculpt, based on a painting of a character from Velasques Water Seller of Seville, its in Zbrush but the majority body of the texturing is in 3DCoat, I hope to finish him off in another week or so. More of him can be seen in my WIP and blog section of my new portfolio site here - yay!!! I can say come and look now... as I have cleared out some of the kak.

    I also need to finish off my anatomy study soon (see previous post - aargh) - damn work :P - I dont know how you guys are so prolific.

  3. One of my favourite things is to watch peoples digital sculpts in action.

    I am working on a project where I want to record my voxel sculpting actions in a video. I have copy of camtasia and I can capture to video all my process and quiet happly create a full blow by blow tut.

    But I want to only show the sculpt evolving over time(without the brushes or UI being shown), I have had to resort to using Zbrush to get this to work as it has a movie funtion where one can effectively hide ones tools and all Zbrush branding.

    Wouldnt it be good to have 3Dcoat have a record movie function (good for all non camtasia owners -yes there is a free equivalent) but also a way to artisticly grab just the sculpts development and not the tools and processes?

  4. OK so not quiet so weekly - I will have to make time this weekend coming to catch up :P

    post-1096-1289398815659_thumb.jpg

    A full female figure study based on a bridgman sketch.

    Same time frame as before - its a little lumpy - and the forms are a rough but what the hey its an exercise in seeing.

  5. Hi

    I haven't posted for a while - been busy breaking arms and getting sucked into work stuff- I decided to treat myself and set up a challenge to do a sculpt/sketch a week. Two lunch breaks a week - I think I will be able to manage that and exercise ways of "seeing" in 3DCoat.

    This weeks submission a portrait sculpt/sketch bassed on Fine art SK street characters reference library.post-1096-12882385493586_thumb.jpg

    Anyway back to rigging.

    Jake

  6. Hi

    Short answer YES

    See Gregs - vid -

    I have used 3DCoat with Maya to make characters from a voxel base, for a commercial products. These voxel bases were then retopologised in 3D coat, Uvs created in 3DCoat (tweaked in Maya), the voxel surface (normal map) details were baked onto the game mesh (along with some vox material/shaders as a starting point for textures),the poly geo was then painted/textured in 3DCoat along with some tweaking in photoshop -

    Unfortuantly the work done is under NDA - yay ! So Ia cant show it.

    Some cool game centric features in 3DCoat

    Support for PS layers in painting mode.

    AO baking works ( its a fake AO but if you put in enough lights it looks fine).

    TEXTURE BLEED - this is a great help if working double in game res (Both on colour,norm ...etc... maps).

    I do also use a 3DCoat>Zbrush>3DCoat workflow on occasion too (the PSD layer support is winner)

    Sorry I hadnt seen gregs vids - edit

  7. Cheers Robotbob - its currently at 2979976 triangles.

    Cheers Tony - I am going to adjust the figure and use classic proportions of the Vitruvian man.

    Cheers Taros - I am probably going to for an african facial proportions since that what I initially knocked up - but coninuing the sculpt with proper reference.

    Its funny switching back and forth from ZBrush and 3DCoat - doing similar anatomy studies in both and how different the mediums are - to me the software is the medium.

    Later

  8. Hi I remember someone posted a lovely workflow for cleaning up scan data - but for the life of me cannot find on the forum - the tut went through some sort of extrusion of the single sided geo (scan of a face) making a up a thicker voxel wall to work with.

    Also I wanted ask how to make a voxel surface hollow - I have done it once and cannot remember my process (Duh!) so in effect you end up with a double sided surface with volume.

    Thanks folks

    (Forum moderators please move the tread if its in the wrong place)

  9. Finished my creature concept sculpt. (seesh that took a while)

    Will possibly do a paint over of a posed version for my reel - but this one is going no further - its at level 1 of voxel subdivision so could add detail if needed.

    post-1096-12741392624815_thumb.jpg

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