Jake_H
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Posts posted by Jake_H
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Lovely stuff man!!!
TOP ROW!!! - sorry thats the other forum.
Seriously good work.
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Cheers - I tend to go up and down in res (old ZBrush Mudbox workflows die hard) by creating a duplicate at a lower res then move back up in res - ideally want to have his skin pores and minor wrinkles showing up. (Might take him into Zbrush for the extreme details)
LJB - How do you avoid seams with sections which are higher res (but suposidly contigueous mesh) than others? I think you had a vid on this?
It will get there - hopefully post soon with high res update
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Hi its been a while since I have posted -
Anyway here is my redition of a (once?)famous person. I will finish him off at home at some stage, part of a work mini challenge that I never finished.
PS: If you were born in the 1980s or any later then you probably wont have a clue as who he is supposed to be.
OOPS I left a clue in the JPG name - damn...
Crits welcome
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Yeah I remember this one - It was in that BMW Ad ?
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Interesting idea - looks like I will need to keep my animation skills up to date - could be good for previsualisation of high res meshes in a production.
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Monster sketch.
I hope to finish rthis guy off - based on sketch by concept artist Min yum (he is awesome) - I will post Mins sketch once mine is bit closer to his.
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Hi I have been following this thread for a while and thought I would post an image generated in Octane - The sculpt was based on a bird skull created in the Voxel room of 3DCoat.
The render is using a GrandCanyon HDRI map from HDRI Labs
As you can see nothing too fancy, as I am just trying idiot proof my renders at this stage.
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I like the way your renders are turning out - as well as the looseness of your sculpts- keep posting your WIPS.
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Hi
I had to do a quick lunch time scetch/sculpt (50 mins in 3DCoat) - I will post an update on the BirdMan - The sketch is based on a mix of heads from Bridgeman's Life drawing book sketches - I just love the way he describes forms and volumes in his drawn work very sculptural.
Its Rendered out in 3DCoat and if I played around more with the lights I am sure I could get a better result (It would be awesome if we could save out light rigs for the render room in 3DCoat).
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Cheers LJB-
Yeah watched your livedemo show - yawn (the 3AM OZ time frame not the show)- 1-3AM Woot!
Will the additional details be included in the Basic workshop download ?
Cheers
Jake
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Yeah I hope I can get this to run on my laptop - having issues with Cuda accepting my GeForce 9800GTM as a legitimate cuda enabled card - but had some succes on the work machine.
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Hi - cheers for the comments - yes I like the where this character is going. (I dont get to post much on the weekends - daddy day care and crap internet at home).
As for rendering I realsie how important it is to show off ones work, and crap render can have a hard time selling a model and agood render can make a crap model look great. I generally work in real time and I never really paid enough attention to rendering - ideally looking at plug an play idiot proof renderer - I have just started playing with the Octane and Indigo stand alone renderers too. Octane is very good but I will need to get a better graphics card to really get full use of it (it needs a new cuda gpu enabled card to render). I also still find 3DSMax an easier renderer - but am tired of switching apps for a supposidly simple tasks- so just set up a re-usable light rig in Maya ( I mostly Maya use for work - modeling and animation).
I also know the Light Wave evangelists out there can also show some really cool(and quick) rendering features of LW which looks pretty easy - but I am just get on with getting some good stuff out of Maya for now.
Caveat:
- Although I'm definitly holding thumbs on seeing where 3D coat takes its rendering engine -the addition of these new lights is great + real time rendering - but would like to be able to manipulate them in 3D space at some point and have more control.
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Good clean slick looking work LJB - may have to buy the DVD when its released!
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Looking forward to having play with Ptex - such speed on implimenting this (key) feature - Cheers
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Great updates as always Andrew - so very glad I bought your app.
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Looking forward to seeing more explorations - and seeing the final sculpt.
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Cheers Chris_solo, Lucky1 and Digman I appreciate the kind words
Cheers for the printing link Robbie - I will have to finish some work off with decent textures and contact shapeways again - I am also interested in using thier metal printing facilities too - but have to be realistic with my budget.
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Here is my 3DCoat of the week 2 - sculpted from primitives - cube,cylinder and sphere.
If interested one can see the making of here
http://jak-sketch-wips.blogspot.com/
Probably going to finish him offnext week lunch break- still has loads o problems.
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Thanks very much for the vids, great to have downloadable versions for quick reference on the laptop when off line - much appreciated.
Jake
Joker
in Archived: Gallery of Finished Works
Posted
Great job - !!!!