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Jake_H

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Posts posted by Jake_H

  1. Some progession on Charles B - I decided to distract myself by adding a hat and avoided finishing off the face - oh the joys of procrastination :P

    post-1096-12736364794069_thumb.jpg

    Hopefully the next post on this dude will be super high res (warts pores, wrinkes and all) and in the finished gallery - need to put him to bed.

  2. Cheers - I tend to go up and down in res (old ZBrush Mudbox workflows die hard) by creating a duplicate at a lower res then move back up in res - ideally want to have his skin pores and minor wrinkles showing up. (Might take him into Zbrush for the extreme details)

    LJB - How do you avoid seams with sections which are higher res (but suposidly contigueous mesh) than others? I think you had a vid on this?

    It will get there - hopefully post soon with high res update

  3. Hi its been a while since I have posted -

    Anyway here is my redition of a (once?)famous person. I will finish him off at home at some stage, part of a work mini challenge that I never finished.

    PS: If you were born in the 1980s or any later then you probably wont have a clue as who he is supposed to be.

    OOPS I left a clue in the JPG name - damn...

    Crits welcome

    post-1096-12724259875589_thumb.jpg

  4. Hi I have been following this thread for a while and thought I would post an image generated in Octane - The sculpt was based on a bird skull created in the Voxel room of 3DCoat.

    The render is using a GrandCanyon HDRI map from HDRI Labs

    As you can see nothing too fancy, as I am just trying idiot proof my renders at this stage.

  5. Hi

    I had to do a quick lunch time scetch/sculpt (50 mins in 3DCoat) - I will post an update on the BirdMan - The sketch is based on a mix of heads from Bridgeman's Life drawing book sketches - I just love the way he describes forms and volumes in his drawn work very sculptural.

    post-1096-12662914401029_thumb.jpg

    Its Rendered out in 3DCoat and if I played around more with the lights I am sure I could get a better result (It would be awesome if we could save out light rigs for the render room in 3DCoat).

  6. Hi - cheers for the comments - yes I like the where this character is going. (I dont get to post much on the weekends - daddy day care and crap internet at home).

    As for rendering I realsie how important it is to show off ones work, and crap render can have a hard time selling a model and agood render can make a crap model look great. I generally work in real time and I never really paid enough attention to rendering - ideally looking at plug an play idiot proof renderer - I have just started playing with the Octane and Indigo stand alone renderers too. Octane is very good but I will need to get a better graphics card to really get full use of it (it needs a new cuda gpu enabled card to render). I also still find 3DSMax an easier renderer - but am tired of switching apps for a supposidly simple tasks- so just set up a re-usable light rig in Maya ( I mostly Maya use for work - modeling and animation).

    I also know the Light Wave evangelists out there can also show some really cool(and quick) rendering features of LW which looks pretty easy - but I am just get on with getting some good stuff out of Maya for now.

    Caveat:

    - Although I'm definitly holding thumbs on seeing where 3D coat takes its rendering engine :brush::yahoo: -the addition of these new lights is great + real time rendering - but would like to be able to manipulate them in 3D space at some point and have more control.

  7. Cheers Chris_solo, Lucky1 and Digman I appreciate the kind words

    Cheers for the printing link Robbie - I will have to finish some work off with decent textures and contact shapeways again - I am also interested in using thier metal printing facilities too - but have to be realistic with my budget.

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