Jake_H
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Posts posted by Jake_H
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Cool first posts - looking forward to seeing more fun stuff this year - especially liked the alien skull.
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Hey Robbie - cool post - have you played with groboto at all? Its also got some pretty cool features which could compliment your kind of work- I think it even supports animated sequences/video - if you wanted to have these kinds of abstract sculpture animate.
Jake
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Pretty fun little tool - probably going to be used by many a HAXOR modeler out on the internets
-BUT still good!
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I am having a few issues with a model I am working on at the moment. I have created a sculpt and hollowed it out but I get a non manifold error when uploading.
How did you manage to get your model perfect?
Hi marc - with me it was a lot of trial and error - but after trawling through the shapeway forums I got some recomendations and I used MeshLab to 'remove non-manifold faces' on my model then had a very visible hole in it. I then used MeshLabs 'close holes', which added some faces back in - tried that few time and eventually came right
The new version of 3Dcoat will save and optimise your voxel bmodel to thier minimum tri counts so you could avoid alll the clean up- but I havent tried it yet
Anyway
Meshlab can be found here :
http://meshlab.sourceforge.net/
I can also recomend Netfab studio (free demo)which I also learn of from the Shapeways forum:
Cheers GhostDog!
Jake
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Looking good - definitly looks like a juvenile wolf one thing though - you may want to make the eyeball larger and recess it back into the socket of the eye and then pull and push the lids over the eyeball.
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Beautifull stuff thanks for the link
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Yeah - I am just being a lazy git- Cheers
Jake
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Thanks for the unity tutorial posts Phil
I am looking for a simple unity template for a virtual gallery for some of my sculpts - any suggestions?
Cheers
Jake
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"Before, sometimes the UV map would be destroyed in one way or another. Non-destructive UVs with new topology" -
Wooot was wondering when that would be sorted - good now I can up res my really low resolution game models without destroying thier UVs
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Cheers Geofaust and Tony Nemo, glad you like!Sorry (Duh!) the company who pintedit is is Shapeways - myn was quiet cheap more of a test case really, I also made the object hollow in 3D coat which saved me loads of money on materials.
The actual piece is small about 90X30X45 mmm
Only limitation with shapeways is the tri counts nothing over 500k will be acepted so you will have to optimise your model.
Also big thanks to Ghostdog for recommending shapeways and encouraging me on the 3D printouts.
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Hi
I just wanted to post a sculpt and the resulting 2 3D prints that I had printed out through shapeways in the Netherlands- I am pretty impressed with the end result - the scrimshaw crowskull is it going to be one of the pieces in my contribution to a group exhibitions that I am working towards.
The works to be exhibited are a part of my “Day Works”, a series of portrait busts and drawings, which look at human animal archetypes, specifically bird and human hybrids. The image/archetype stems from my early childhood on a farm in Zimbabwe. The image of the Zimbabwe bird was often reproduced in the soap stone sculptures produced by local people and has always been a poignant symbol. As a child in Zimbabwe I grew up with skeletons and taxidermy in people’s homes, all a part of my childhood heritage. The mounting of animal heads and sculptural busts have a similarity in presentation and it’s a need to monumentalise nature and create totems of remembrance that I explore with these and other works.
I have always felt an affinity to animal symbolism in Jungian psychology – there has always been an underlying mythological, animal theme to my art which I continue to explore in my CG works, exploring the virtual/digital, creating 2D and 3D prints of digital sculpture works.
For more information on my artwork, please visit my blog:
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Hi a quick lunch speed sculpt - 50 minutes - base sphere for head, spline for neck and box for chest - then lowered the resolution, blocked in the nose and ears from sub primatives ect..- will post the next 45 min tomorrow after lunch.
The sculpt is based off of a L.F. Roubiliac bust of Alexander Pope (1741) - although the reference image inserted is from another sculpt of Pope - (but you get the idea).
(PS the base was already done in maya so that doesnt count)
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Cheers Andrew for the hard work on the updates - The mesh decimation seems to work a treat, now I just gotta make some more stuff for 3D print.
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Great start - study of a Baboon !!!
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Good work Ghostdog
To save the mesh within Shapeways 500 k polygon limits - have you just been saving out through 3DCoats quadrangulate option?
Any particulr recipie for success in getting the rez down within thier limit - I have relatively detailed mesh that has has had some issues - even used decimation master in Zbrush - so far to no avail.
Will get - there aiming to have a print out for a collective exhibition.
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Nice stuff Robbie
You rendering within 3DCoat? - Result!!
PS You still getting stuff to print via shapeways? I need to pick your brain on that.
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Hi.
This is a concept sculpt I did for a game that I am working on - a quick sculpt in 3D Coat and paintover in photoshop for the main colour image. This concept was rejected - So I made one which was based more on a flea which was accepted but now cannot show you because of NDA . Woot!!! but since this one didnt make it to the final cut what the hey - it took about 5 hours to knock the concept up.
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One suggestion - when blocking out a mesh/WIP avoid going to high a res too soon - its loads easier working/editing out lumps and bumps in the sculpt at lower resolution (This applies to most 3D sculpting packages - 3DCoat Zbrush and mudbox included).
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Looking good Pavel - look farward to seeing the whole character develope.
3dcoat to zbrush wip
in Finished Projects
Posted
Cheers for the workflow tips
Good to mix up the strenths of the two packages