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Jake_H

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Posts posted by Jake_H

  1. Cheers LBJ

    Cheers Erkaerbar

    Im also testing out works on similar theme using Unity - Tinker convinced me to pull my finger out after seeing his work/tests:

    post-1096-1253140876_thumb.jpg

    Rough vox sculpt I did a while back (test data) - then I did a quick bake down to quad mesh, with normals AO and material to texture

    post-1096-1253140886_thumb.jpg

    Unity view - still got to learn loads more on using the app - the above is just me messing about for an hour or so - using the "of course I didnt read the documentation" style workflow. Yet to get a build running on the web but will get there.

  2. Great job on the hard surface weaopn Tinker - also a good sell on using unity3D engine - I definitly want to get myself a copy now. How much fiddling did you have tos do int Unity to do get the turn around working - I assume they have some simple templates ?

    Anyway I will get onto thier forum and look at thier Q&A for noobs :)

  3. Hi

    Some of my other stuff built in 3DCoat:

    post-1096-1252037886_thumb.jpg

    post-1096-1252037899_thumb.jpg

    Working on some digital sculpts based off of bones and working the the theme of momento mori. All part of my visual arts stuff for my masters work. Want the works to look gritty - natural and somewhat broken (natural decay).

  4. In response to your earlier coment on your workflow for your Zbrush webinar - I agree - conceptualise (PLAY FUN!!CREATE !!!) first then refine the geo with retopology - I am from a games modeling background, I find my digital sculpting work is far too tentative.

    One of the reasons I bought 3DCoat was to lift these (self imposed) restrictions to my work - so also looking forward to seeing what comes out of ZSpheres2 as it seems much more voxely approach (if there is such a word).

    Yeah good to see some quality art/skill and how to use the app in a tut.

  5. Leigh - great work on the webinar - I enjoyed trying to block out at the same time while you were doing your thing- but you knocked out the model stupid quick - so I had to stop and just sit and watch towards the middle - good job.

    I hope you do more, well worth getting up for at 5AM in the morning.

  6. nice work jake, maybe you would want to make the hair out of a seperate voxel object so that you can colour it? I havent ever read french comics but the art looks so stylish Id like to see more.

    Ja will probably try a version with the hair as a separte vox - Cheers for the feedback- my sketch has turned from girl to a dude - so will drop off two versions one guy one gal (as per LJB feeback re- brow).

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