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Jake_H

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Posts posted by Jake_H

  1. Hi

    I am working with a voxel sculpt and I want to change my position of my x symetry - How can I do this in 3Dcoat ? I have tried cloning the object to a new layer and moving it to where I want the symmetry to be.

    I have reset the symetry with the object at the new place - whith no result.

    Effectively I want to freeze the objects transforms at its new position. (please excuse the Maya speak)

    Any suggestions?

    Cheers

  2. That's interesting. It looks like the photos can only be from one angle though. I'm hoping to get a full 3D object like a tea pot or a game controller.

    I managed to convert some photos a turtles head into a full turn around - but be aware that changes in focal depth and too much of a diference between shots in a sequence (not enough image overlap) will result in errors- as far as I understand it the software callibrates from the texture detail and "noise" in the object - so smooth object with flat lighting dont convert well.

  3. Cheers Phil

    Interesting thread.

    I have been playing with 3Dsee - also photo based - although you send your pics to thier server and they then process it and dump a mesh into your gallery (at this stage a low poly mesh in .dae format) - but its free. You can then put your object into thier creative commons gallery.

    3DSee

  4. Some more playing around with the voxel sculpting component of 3Dcoat

    Tortose skull study - I am obsessed with bones - hence why I love the Voxel sculpting component - easy to create holes in surfaces- very organic.

    post-1096-1248164199_thumb.jpg

    Also a torso study ( female - duh ) - stilll working on it based from a cylnder primitive. The chest area is being worked on as you can see from the scrape tool - and ribcage needs work. (Looking at a combination of greek sculptures - and more modern stone torso studies).

    post-1096-1248164253_thumb.jpg

  5. Hi

    I have been working on this head sculpt during lunch breaks at work - using the demo copy ( bought myself a licence for home).

    Based on a voxel sphere primitive looking at some clay sculpts for reference.

    Will post hopefully again soon.

    post-1096-1247805466_thumb.jpg

    Cheers

    Jake

  6. Hi

    Fantastic software/app Andrew - looking forward to getting my credit card and buying it.

    I was wondering if there was any chance of setting a some sort of lattice deformer (maya) or ffd modifyer (3dsMax ) for voxel sculpting ( unless its already in there :) ).

    Basically some way you can adjust proportions on certain sections of a mesh say the top half of a torso - perhaps even a similar UI to the intial creation of a capsule - or something like Mayas lattice deformer which allows you define the number of control points.

    Anyone else think this approach will fit in with 3D Coats workflows?

    See attachement

    post-1096-1246592868_thumb.jpg

  7. Hi

    I am busy playing with the demo, and I have overwritten some of the default voxel shaders trying t o create some new shaders.

    How do I reset the shaders back to the defaults? (its not in the manual as far as I can tell)

    Also - It would be good to see some sort of hypershade tree (yes I'm a Maya user) of the voxel material so one can check out the defaults before i break em.

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