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AbnRanger

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Posts posted by AbnRanger

  1. I couldn't access the 3DCoat website for the last 2 days. Glad to see the site is back up and running! :clapping:
    well...the www.3dcoat.com page was down, but the www.3d-coat.com page was still running...

    don't know why, just passing along what I discovered

  2. Cant wait to see all of you in the class :) We have more people in this class than we have ever had before. No pressure Javis :P
    Thanks Wes for getting behind this and helping to push things forward. Bunch of us here are ready to pounce on the DVD when it's ready for release, and we'll do our part to help get the word out.

    I also think this would be good material for Andrew to use to demonstrate 3DC at Siggraph this year :good:

  3. Andrew will indeed be at Siggraph 09. He will be running the Pilgway booth all by himself, so if any 3DC users are heading there you should give him a buzz. If you look at the map he's surrounded by a few 3d printing/scanning companies, so it should make for a good area for him to be demoing voxel sculpting etc.

    As long as we're on the subject, this would also be a good time for the 3DC community to start putting together anything we think might help him with demos at the show. Anything visual to demo 3DC features would probably be a great help to Andrew (geo's videos are a great example). Heck, I'm sure he would even appreciate someone helping demo stuff live if you're up for it.

    The 3DC booth will definitely be buzzing, even if this year is a small show (economy and all). I hope Andrew has a blast showing off all those features that have made us go "wow" over the past few years.

    -Oliver

    I just hope all of these "haters" that try to wreck threads about 3DC (because of the EULA and essentially Andrew's Christian faith), will practice the same tolerance that they preach, and show some civility. If they don't like it they should just walk on by...I'd definitely try to inform the SIGGRAPH coordinators and security to keep a close watch just in case you get some knuckleheads that decide to get irrate and act a fool.

    If I can get there, I'll quickly step in if things should get a bit ugly.

  4. Too bad he can't have at least three other people- on showing re-topology/UV tools, one showing the painting tools, and one doing voxel sculpts. Add someone to walk around and answer questions while the others demonstrate and Andrew talks tech and you've got the beginnings of a great booth IMHO.

    Nvidia should have him hanging around or talking about using CUDA IMHO. He's one of the few 3D app developers taking it full on AFAIK.

    I'd like to see Andrew incorporate PhysX as well, for the Cloth simulations...NVidia would love him!...and might use the product as a key selling point for it's cards (as a developer who is out front with their technology)...it's one reason, I recently switched from an ATI to an NVidia card.

    I'd like to be there and help sell and demonstrate the product, but I've got a lot to learn about it myself, plus I'd have to travel from the LA area all the way out there to do so. I have plenty of projects I want to use it on, so we'll see.

    BTW, what's Andrew going to do about a translator, if he's going all by himself?

  5. Still learning this software.

    1) I dropped three separate primitives in the voxels tab "scene" and was wondering how to "select and delete" the unwanted object. The are all on the same layer.

    hiding still maintains the object.

    thanks

    Yeah...this is not intuitive at all. We need better options to select an object and delete it. I tried right-clicking on the layer in the vox tree, and none of the objects are deleted after clicking "delete." Oh...once you click on something other than "Primitives," it will drop whatever you have hanging there. Very odd way of working, and not clear enough for people new to the program. Selecting and deleting should be as easy as pie, but it's not, currently.

    We need to not have any primitve appear unless you click in the viewport, and there needs to be a "Selection" tool (like in 3ds Max, Maya...etc), to where we can select in the viewport (not have to right click on a layer) and that object highlighted with transform gizmo...when we hit the delete button on the keyboard, it should do just that.

    Also the Vox Tree rollout perhaps should have a trash can icon at the bottom of the pallet (visible delete option)

  6. While I am certainly looking forward to Javis' (Geothefaust) upcoming 3DC training webcast and DVD, I'd like to encourage/ask others here who have a decent grasp of the program, or certain aspects of it...and feel they can contribute, to consider helping others (especially those who have downloaded the demo and feeling/trying 3DC out) get up to speed quickly in 3DC by recording some of their own video tutorials. FWIW, I'm still trying to get comfortable with it myself, and will try to pitch in as soon as I can...

    It can be workflow tips...especially in reference to your host application (Lightwave, 3ds Max, Maya, XSI, C4D, Modo, etc.), explanations of the UI and different rooms/modes, pros and cons of each mode, etc. The competition has plenty of training materials, and if this community pitches in and works together in this effort, the only glaring weakness of 3DC (training) can quickly become a strength and asset.

    This will help the program thrive and the more it does, the more manpower Andrew can commit to keeping up this phenominal pace of development and squashing bugs. I can only imagine what v4 will bring! Let's do what we can to expedite that and help the community grow. :good:

    If you are on a PC, here is the link to Windows Media Encoder (free), and then a brief video tutorial on how to use it:

    http://www.microsoft.com/downloads/details...PqHywb7sg%3d%3d

  7. Sorry to ask , but what capture software did you use for the tuts , im using Hypercam but when i load 3DC the frame rate drops mega , granted i never correctly download or config my pc with drivers fills , but i should be getting faster then 25 fps .
    If you're on a PC, then Windows Media Encoder is free:

    http://www.microsoft.com/downloads/details...PqHywb7sg%3d%3d

    ...try this video tutorial on how to run it:

  8. Yeah...if I could add a suggestion, I think what most everyone would like to see is the standard workflow of taking a model from, say LW, and through the different sculpting methods (Image-Based, Mesh-Based, and Voxels)...discussing the pros and cons of each along the way...and then back into LW (showing some of the LW-centric import/export tools Andrew has created along the way.

    That would help a lot of people evaluate 3DC, and get an idea how they can do the same functions they were doing in other applications (ZBrush, Mudbox).

    Plus, that would be a good launching point for your upcoming DVD...seeing things in more detail.

    Thanks for your efforts, Javis...very much needed and appreciated.

  9. I've got a pretty extensive library of Photoshop brushes that can be uploaded to a central location here, if Andrew would like to have a sticky available for a Brush Exchange Library. Anyone else would be free to add their own brushes. I think this could contribute to some outstanding work being done when artists can quickly and easily access a huge library of various brush patterns....straight away, not having to dig around the internet to do so.

    Andrew or anyone else on the 3DC staff, let me know if they can be uploaded to your server. The library I have is roughly 500mb

  10. /\ very thankful , for the tips, I'm working today "Head Paintball Marshall " like i do every Sat , when i get back i will start , i think ive read / watched enough tuts , time to play . .

    just out of interests do's and dont ,would anybody like to see a certian tool getting used and so on ?

    Peace

    Have a nice day

    I'm away to play 4 the day (",)

    Maybe show the workflow bringing in a model from another application (LW?), and then sculpt some detail, then take the normal and displacement maps back into LW. I think a lot of folks would like to see that
  11. Someone over at the Newtek forums mentioned that they didn't see (on the current list of companies with booths) Newtek listed, but did see Pilgway/3DC listed.

    Is that correct? Is Andrew really going to make his debut American appearance at Siggraph?

    After all the stink some of these haters (in other forums) are making over the EULA, he may want to make sure that security stays close by. These kinds of people are totally uncivil if you disagree with them, and they'll stop at nothing to try and wreck your demonstrations, and try to shut you up in general.

    Nevertheless, I think it's a good idea to have a booth there...maximum exposure, and allows the big guns (major film studios and game companies, among others) in attendance to see what you got. :good:

  12. Here is a link to a demo of 3ds Max and Combustion, using their live link. Show's how you can use Combustion's paint tools in a similar fashion as BodyPaint 3D.

    http://www.youtube.com/watch?v=yGk_1MpxIFY

    Now, if 3DC had a plugin that provides the same sort of link...let's say to Lightwave, you could leave FPrime (with GI and all) open to view the updates in realtime. This would be handy in Sooooo many scenarios. You could paint SSS maps, and watch in realtime how it will appear in your final render (via FPrime window). You could paint landscape materials, displacement/bump/ normal maps, etc. and see how it will look in a daylight environment, with GI and everything.

    This is what I hope Andrew can look into next, and I can see this workflow make ZB and MB users "Green" (3DC neon green :brush: ) with envy.

  13. I think it might be cool if the letters were the same dripping material that is on the ball and related to the ball as if one was dripping from the other, somehow. However, personally I would be inclined to lose the ball. All you'd need would be some nice splattered style green lettering in the same looking material as the goo on the ball. I think if you found some nice lettering of some sort that would be enough and very simple.

    What I think is that this app should not have anything that looks too serious. Some of those other logos for say ZBrush look too stylish for 3D Coat. It should be kept almost child like because this is how easy the app is to use.

    Definitely a good deal could be done, but the reality of it is that it's pretty much a wasted effort since Andrew stated he had a hard and costly time getting the current logo trademarked and such. Plus, he already changed the name once (from 3DBrush). Not to discourage anyone, but I spent valuable time on it too, and it's all for naught. Just don't want to see others needlessly do the same.
  14. Im hoping it will just flow , but i reckon the transition from ZB to 3D maybe anoying at first , I was searching the forum for keyboard shortcuts , came across a few , is there any i should defo know about .
    I'm getting around pretty well with just the wacom and standard modifier keys (CTRL, ALT, SHIFT),

    Maybe someone can post a set of handy shortcuts.

    By the way...I got to toying with the Sphere in the voxel module/room and before you know it, I've already got a decent shape of the head and realized I should've enabled symmetry. Anyone know how to move the symmetry axis for goobs like me that didn't start out that way? Guess I'm going to have to boolean the bad half out and try to mirror it over...still trying to learn it myself.

  15. Lightwave users should take to 3DC's new UI straight away. It seems it's been tailor fitted to them. I've been playing around with docking panels around in the workspace. Although it's tough to beat Mudbox's simplistic appearance, 3DC seems to be the most intuitive...with the text tabs borrowed from LW, and the Photoshop layer pallet. Great job, Andrew, Shadow and everyone who contributed to it :good:

  16. No i will keep it under-raps for now , mainly for my eye's only...
    You have to share now...you've let the cat out of the bag.

    I'd like to ask Andrew, when he comes back from vacation, if he can try to create a live link...similar to GoZ, but much better than that, maintain a REAL live link, as Combustion does with 3ds Max. Starting with Lightwave (since he already has some dandy connections specific to LW) and 3ds Max (has the largest userbase, so a good place to start). This link updates live...so, if diffuse, specular, displacement, normal, SSS and dirt maps could be updated with each stroke, you could see the full rendered result in the host application REALTIME. It doesn't get any better than that.

    As for Voxels or polygonal sculpts, something like GoZ...where you click a button in 3DC to update the geometry in the host application, would be fine instead of live scultping updates. But having live material updates would just be the bees knees. Something noone has yet done.

    I'm going to give it a try with Combustion and finalRender Stage 1 R3 when it's released (should be any time now). It includes an FPrime-esque IPR.

    If that works, I'll try to record the results and let everyone here see exactly what I'm talking about.

  17. I found this post when searching for other topics. At the last line Andrew talked about the logo thingy. Feel better? :)

    http://www.3d-coat.com/forum/index.php?s=&...ost&p=18436

    akira.

    Well, that thread was discussing the UI, not the logo. I did mockups for both. Andrew seems to have adopted the sliders that I was proposing, to some degree. The functionality is there, anyway...no knobs, and really easy to drag/adjust the values. :good:

    But the logo...yeah, I was trying to adhere to his wishes about trademarks...basically keeping the name and trademarked "Coated Sphere," but just use the acronym/abbreviation for 3D Coat. Just an idea. The main thing is the product. People can get used to a unorthodox name.

  18. Of course, all our staff but me is working.

    Sales manager, webmaster, PR...

    Hey Andrew, can you have your webmaster add an image of both the CUDA logo and a 3D Connexion Space Pilot or Exlorer, among the images that are cycling through the features on your mainpage? Those are two major selling points, that distinguish your application from the rest. You put in the hard work to make those features a reality...make sure prospective customers know it. We're trying to send as many your way as possible.

    Great job once again :good:

  19. If you or someone else like to develop a new logo or modify the current one, then this is ok: just do it. I don't want to stop you. I just posted my opinion.

    So just do, what you like to do. :)

    And the proposals are not bad. I already wrote it: You will always find a better design, if you like.

    Best regards

    Chris

    Personally, I'm done with it. I already spent the better part of a day working on different fonts and variations. Since Andrew hasn't weighed in on it, I assume the silence is a vote against the idea.
  20. Totally agree.

    I didn't wanted to upset someone with my comment. That's the reason why I've used the emoticon. A open community is a really wrong place to develop a blip/trademark. I don't have a problem to offer some designs for a open voting, but not to develop them.

    And in my personal opinion the current logo is ok like it is. You will always find a better one. But why change the current? There is no reason to do it, at the moment.

    And don't forget: Andrew never beg for a change...

    Best regards

    Chris

    :) (still friendly)

    I was just suggesting that using the acronym 3DC in place of 3D coat would be much more marketable. Andrew stated that he already went through the trouble of trademarking the name, nevertheless, there are numerous examples of brands using the acronym of their official name (3ds Max, IBM, etc.). The time I spent the time and effort on a logo was to show what it might look like to do so, yet with a simple, flat color text design...that could incorporate the trademark paintball. Plenty of folks here agree, so I was hoping for some feedback from Andrew, to get his thoughts.
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