Jump to content
3DCoat Forums

kary

Member
  • Posts

    7
  • Joined

  • Last visited

Everything posted by kary

  1. Immediately intuitive and very fast to work with once you know how to use them are different things. UVLayout isn't intuitive initially, but it is an excellent and extremely fast once you've worked with it for 2-3 hours. ZBrush 3.1 is the same, not immediately obvious, but once you've used it for awhile it's crazy how fast things get, and how it feels like there are almost no boundaries on what you could make -- similar to PS that way. ___ Andrew: Excellent work lately. Have you considered some tool consolidation? In the retopo tools it would be nice to be able to hit a tweak key and be able to grab things with the brush based tweak \ be able to delete without having to be in a delete oriented tool, etc. It's cool how some of the minor tweaks can save a lot of time, just have a triangle counter exposed really helps when retopoing
  2. With Alt+Enter it turns into almost the same grey as the background -- if the grid is on you can still see it. That's at home with the trial on Vista64. At work (XP 32, normal retail one) things were working well (remarkably well for a first draft -- congratulations Andrew ), but I didn't try the Alt+Enter thing yet. Assuming I can get my head around the painting tools you've made another sale
  3. That should be where it will really shine. It's not a fun line of thought, but being able to clean up problem outsourced stuff (quickly and easily) is really important. Going direct to the LP and addressing everything there would be brilliant.
  4. Great news Andrew, really looking forward to it I've been using the retopo tools much of the morning at work and wondering if you could put in a triangle counter, to go with the vertices and faces? (No rush or anything, just something that would be handy, and maybe it's already there and I don't know how to turn it on ).
  5. I'd agree. The voxel stuff is interesting, and could change a lot of how we work in the long term, but right now (as far as buying more licenses goes) it's all about the direct painting. Thats something everyone wants right now, it'll be a lot slower to change how people sculpt if they have years commited to ZB/MB
  6. Agreed. This could replace ZB if it can elegantly handle subtools, be a bit more effective at local detail, and keep improving the brush feel. I have used alpha42 a bit now (http://www.karyblack.com/wip/wp-content/up...ha42-sluggo.jpg), and it's pretty remarkable how far it has come from alpha38. For brushes I'd like to see the base settings well exposed so that we can find the best settings ourselves (ie: one of my favourite ZB brushes is a standard brush, with a touch of pinch and a sharp alpha -- basic adjustments, but it makes for a great cutting stroke that helps with both lay-in and detailing). Subtool handling is pretty obvious, but important. I really don't know how you can do that with voxels, but I hope you can bring something together... even if it's just a (reasonably high quality) poly approximation of the inactive tools -- just something to let you know what you're working with. Being able to localize the detail would be great. In the above sketch I don't have much to work with in the face area, but if I go to the next level it's too heavy (it would be workable for final details, but I still need to shape out the face etc). Perhaps there is already a way around that I'm not aware of? On the none voxel side it'll be great to see the ability to paint on a normal mapped right in the viewport... really looking forward to seeing that Tremendous progress at an amazing pace, best of luck going forward
×
×
  • Create New...