NinjaTaco
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Posts posted by NinjaTaco
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zbrush
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It is a bug. Have you tried importing a cube with these settings?
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No.
Apparently "Lock Normals" on import is a feature that doesn't play nice in the 3dcoat display.
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These tools..
I hate this hover popup overlay a lot. I'm tired of dealing with it for the past several years. It just annoys me. I just want to click one of these things. have sit there. And if I click it again. It hides it. maybe left click to engage that menu set and right click to disengage it. What can I do to this thing to stop this annoying hover popup functionality.
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Basically I need to create a wireframe texture or something that more closely resembles hidden line removal for like 600 objects. Is there a simple way to do this in any program? I know there are painting filters in 3dcoat (cavity etc) but they don't always work in a desirable way. Is there an easy way to do this?
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What happened to the stencil hotkeys? I can't move it around anymore.
right clicking.. shift right clicking does absolutely nothing now.
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Sorry for the late response. I do appreciate you taking the time to tinker with the file.
What I ended up doing several days ago before you replied was separating the floor from the walls. For some reason when I did that it, it solved the problem with the normals.
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I tried locking. inverting... different combinations. It would almost be correct but something on doorway would be backwards. And I checked the surfaces and they were facing the right direction... But then inside the 3dcoat it wouldn't be facing the right direction.
File included.
I think maybe because the mesh is almost entirely closed and the normals face inward (it is a room) that is confusing some kind of automated process that 3dcoat does when importing objects.
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What do I do if 3dcoat is displaying the normals reversed.. but exports the normals correctly?
Is there a way to make 3dcoat display the object normals as they are?
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Using the free tool. Select the "paint single polygons brush".
Freeze some polygons.
Then try to use..
Freeze border... Or expand freeze. Contract freeze.. Smooth freeze.
None of these things work with anything that had anything to do with the paint single polygons brush.
Am I doing something wrong?
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You need to use to the vox extrude to see the line.
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@Carlosan I don't think this is what he was asking for. He wants to hold down SHIFT and pull the line mode in Pose Tool exactly vertical or exactly horizontal (while holding down SHIFT key). You can do this with Photoshop selection tools, and it should be the same in 3D-Coat. This should be a feature request.
^This
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Uh. Where is your line? I don't see a line. (see pics)
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4.1
I take it you haven't tried this yet...
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please try
RMB
To Global Space
That didn't help.
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I freeze a part of the mesh with symmetry on. And it doesn't matter if I smooth with symmetry on or off it always makes the frozen area asymmetrical.
How do I smooth a frozen area and maintain symmetry?
(the image is a screen shot of a sphere that was frozen and smoothed with symmetry on. A copy of the image was taken into photoshop flipped horizontally and the opacity reduced and layed on top of a unflipped image.)
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3dcoat really needs to just slice the polygons along the frozen sections areas and the push those areas in our out. As of now it doesn't extrude it just pushes in and out.
usd export to unreal
in General 3DCoat
Posted
Made random shape in picked the green shader. This is what it looks like in unreal 5.