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BeatKitano

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Posts posted by BeatKitano

  1. I'm probably stupid but I gotta ask: how do you get the pbr rendering without the pbr material preview window ?

    Can't get it to work without it and it's kinda defeating the whole purpose.

     

    PbrWhat_jnmg.jpg

     

    I've got another issue: no cubemaps as reflections. I mean mirror and golden and that kind of material is just plain color... no cubemaping showing.

     

    Yellow part is supposed to be gold (highly reflective)NoGold_5pda.jpg

  2. When I say I can't do "normal view" I mean, if I don't go into fill mode to bring the pbr preview gizmo I get no pbr shading.

     

    As for assigning multiple materials to a model I don't get it. At all. Would love a quick explanation in that regard, cause right now all I get is a single mat applied to the entire model and it's changed as soon as I click another mat (not sticking to parts).

  3. Composite materials is nice too but less catchy.

    Composite PBR Materials: too long, and it implies that there's non pbr composite material (which would be ?).

    I still think smart materials are straightforward and not pompous.

    But then again: I didn't use the builds. Maybe we'll all get aligned once the first beta build is out and everyone knows what's it about.

  4. Voxels aren't dead. Like, at all. We'll see if history repeats itself and the "hardware-cheaper" polygon based alternative take hold and keep the voxel to fringe tech but voxels aren't dead.

    I use voxels at work everyday with sparse voxel octree tech and for now there's no comparison with polygon based tech regarding limitations. It needs beefy machines and lot of disk space,but that's nothing that can't be accommodated with a few years and the prices going down.

    Besides there's ton of benefits to it, in the polygon world you need to resort to middleware to get some specific render passes while you can get most of them almost for free with the very nature of voxels (i'm talking about sss/ao/gi/multilayered materials), you also get lods for free without someone actually making them, and sometimes you can get a few instructions off physic engine because it's not shells but actual content.

     

    As far as Mischief is concerned: V2 is much nicer but there's still that issue with tablet pressure not handled well (can't make very fine lines unless zooming a lot) and it lacks a blender type of brush. With that it could be awesome.

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