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BeatKitano

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Posts posted by BeatKitano

  1. I like the the cavity icons (should be added in top menu), I like the customization amount. I hate the layer stack in a modal dialog.

    Can it be associated  to the current layer system  with a dedicated panel to show the settings each time we select a layer ?

    Right now it seems extremely confusing/without cohesion with the systems already in place, not even talking about redundancy.

    In any case modal is a big no-no.

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  2. Don't go all rage AbnRanger,  I also remember Artman saying he wasn't bothered by one way or another (which he said again here). I honestly can't say he was adamantly against it there (and certainly wasn't earlier, he just underlined a few issues which are valid).

    There's a slight difference in bringing doubts to a proposition and saying "no it's not good, I don't want it" when we're talking options :)

  3. I think it would help, but to be honest (and that's only because of my workflow): I don't really care about those now. I would prefer to have centralized access if I want to, but at this point I only use presets, and only vary brush size and depth. The rest I never touch...

    But if I put myself in an objective "new user" perspective: the params are too scattered. My mockup actually centralized 4 UI "panels": topbar (at the time, it changed), stroke options, tool options and a bit of e panel.

    And again, just a mockup, at the time the idea was to offer choice not make them mandatory: the sections could be "tear off" enabled/collapsables, and the subsections (little lines with arrow) collapsed to keep more space.

    It was about centralization, space efficiency, and customization/choice.

  4. Looks pretty good. Andrew said they plan to support Substance materials. How that works I don't know, but he has extra help creating a material system for the PBR toolset. I presume he sees SP as a direct competitor. Competition always brings out the best among ambitious software vendors. Looks like they brought the price down quite a bit. Although, by the time Andrew gets done with the PBR work, they are going to have to re-think their whole pricing strategy. Pretty exciting stuff, nontheless.

    Having contact with some of the guys there: Andrew can try to compete but the products are completely different.

     

    Substance painter is based on a vector approach rather than rasters. They use math to create bitmaps, unless Andrew rewrite his engine he'll just make 3dc work "with substances", not "like substance". This is why Substance will have the upper hand in the long run:

     

    They can make anything happen un-destructively (uv recasting without any loss for instance) and with so much efficiency their substances are very light, their endgame is not maps, it's their proprietary format in every known engine.

    I honestly don't like painter at all, because, well... too much time with 2d textures sheets on photoshop and painter feels like a "tech tool". But their approach is future proof.

  5. I got another case of preset switch freezing. 30 seconds to wait for switching between tools... it's what...5th time I think it happenedf  for no reason at all.

    One second everything is fine, the next it's bugged and there's nothing you can do about it... even trashing the mydoc folders don't do it.

    I'm now redownloading the setup file, to see if this will get rid of it.

    Back to base.

    [Edit] Nope. Nevermind, I'm crossing the street again.

    [Edit 2] Seems the file is corrupted everything works ok on a new scene. Unfortunately I can't send said scene file. Well I hope I can get this bug back on a new smaller scene.

  6. Omg Andrew THANK YOU !

     

    Not a big deal for some but it means a lot of for me:

    Paint room bucket is now "autopicking". It means you don't have to select the volume you want to paint on (surface model painting) before filling it up with base color.

    AND the paint doesn't make the layer selection go down to the lowest "used" layer :> It means you can now work just as you would in photoshop without loosing time picking volumes AND constantly adjusting layer selection \o/

     

    One the other hand it doesn't keep the last layer selected per volume which means if:

     

    You select layer one on mesh A

    then select mesh B and select layer two

    then go back to mesh A: your selection is now layer two.

     

    Also, with the exception of the radius interference (sphere influence around backfacing polys) and some brush "dotting" along stroke, I must say: 3dcoat got better brush engine than zbrush. Good job here.

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