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haikalle

Applink Developer
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Everything posted by haikalle

  1. I asked this from blender chat in it looks like that: bpy.app.binary_path = <stuff>/Blender2.82a.app/Contents/MacOS/Blender So if I replace '/MacOS/Blender' into 'Resources'. This maybe fixes the problem? Here is test build io_coat3D.zip `
  2. @The Candy-floss Kid @tokikake Thatnks you both. Could someone that has mac do this test for me. open blender and go to python console. Then write: bpy.app.binary_path What do you get as result?
  3. Its assigned into RMB. Is that not good shortcut? I think i will fix that "ctrl delete all" bug. In my tests I like to use rmb and it feels natural, for me at least
  4. heh.. that's actually bug in my books.. it was unplanned My plan was to use RMB to delete action. I need to see how it behaves in long run and I might leave it like that if there is no other harm. Andrew liked this idea and Im starting to merging this tool into 2021 version.
  5. Thanks. now it's changed I think all the mark seams tools should be merged together.
  6. Made new video for showing what all you can do with this single tool.
  7. @gbball Could you tell how it breaks the symmetry. I try to catch that but Im not able to see it.
  8. oh yes. Now I understand better. I make sure that all other tools keeps working as they are right now. I think I leave the selection option away from this tool. If I enable it then this tool could become too "big" and looses its meaning. Basic idea of this tool is this: create / move(brush) / delete .... and then repeat
  9. Moved polygon delete under SHIFT + RMB and it seams to work much better now. 3DCoatGL64.zip
  10. One more update. Now when you press CTRL + RMB it will delete polygon. I think that now this works almost as I planned. I think next step is to iron all bugs away from this tool and then let's see if we can bring this into official buils some day too. EDIT: Brush resize and deleting polys conflict each other. Need to find better solution
  11. @Silas Merlin Can you help me to understand why you need resizeable brush size in that tool
  12. @gbball Thanks, that modifier idea is really good. I try to implement that. And please give as much feedback you could give. It really helps me to improve this tool. Small change. Now You don't need to press SHIFT down with every cut, only with first click. @gbball It just too early to say if this is included in 2021....
  13. Updated the list into my first post what you can do this MASTER tool.
  14. Thanks guys. This fixes some bugs that I was able to see.
  15. Im official blender applink coder so I have access to code. I love to test different things, but this is just testing and playing with ideas state at the moment nothing else...
  16. Hi! I have done some tests where I combine several retopo tools into one MASTER tool I'm not sure if this a good idea so I will invite all users to to test this out and give feedback what's good and what's bad. This only first alpha so be nice.. Master tool ( select quad tool) now is doing this: - CLICK surface = Point/faces tool - CLICK edge = Quad tool - CLICK vertex = Poly line tool - SHIFT + LMB polygons = Knife tool (After first click you don't need to hold SHIFT down anymore) - SHIFT + CTRL = Split Rings (know issue is that you have to first press SHIFT down and then CTRL to make this tool work - CTRL + LMB = Brush tool ( While CTRL is down you can press SHIFT tool for smooth) - RMB you can delete polylines and points. - SHIFT + RMB = Delete polygon 3DCoatGL64.zip
  17. @The Candy-floss Kid It seams that you are still using old version of applink. Are you able to manually copy addon into your blender folder. If yes then exctract and copy this folder to there: io_coat3D.zip This most likely dosen't fix that bug yet but I want to make sure that you have latest addon version.
  18. @The Candy-floss Kid Sorry to hear. If you coudl help me a bit then I'm sure we can tackle these issues one by one. I don't have mac computer so testing addon in that platform gives some extra headache for me First could you download latest 2.90 daily build that includes the latest applink. Then with basic cube if you try to export that as ppp into 3d-coat. does that works and if not does blender show any errors in log window? If you could share short video too that would be very helpful.
  19. This is what I was thinking too. If I could choose I maybe would leave it as it was, no fake users. But if there is more user feedback about this topic lets then discuss more about it... but I think that there is pros and cons in both ways and I can happily leave it like this at the moment.
  20. I did several commitments for 2.90 daily builds and It may happenned that you got version that was not finished yet. Now it should work in daily builds and here is also download zip io_coat3D.zip
  21. I decided to rewrite small part of applink that includes folders/paths functions. Nothing new for end user this time, but to maintain this code became a bit easier I hope io_coat3D.zip @tokikake Sorry I don't fully understand how I should change the code in applink for you request.
  22. Small demo how liveupdate works now. You need to do the first getback click but after that it should work without pressing that button anymore.
  23. Now there is some realtime updating in applink. you still have getback button so don't worry and you need to use it when you bring your mesh into blender first time. But now applink will update textures that has already texture node in blender. This hopefully decrease some "getBack" clicks. Included alredy in daily 2.90 builds.
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