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haikalle

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haikalle last won the day on December 12 2018

haikalle had the most liked content!

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About haikalle

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    Journeymen
  • Birthday 01/03/1982

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    Male
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    Finland

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  1. haikalle

    humidifier

    That was so funny. Very Creative work. Like it a lot
  2. haikalle

    Blender Applink

    Thanks for reporting. Luckily only prints line I will delete them.
  3. Hi! I have a question. If I have ppp object and set one of the layers type = " Use as Emissive ". This way I can use that layer to paint my emissive. But the problem is that layer is effected into my diffuse texture too when exporting textures. Is there a way to change that emissive layer could be isolated from rest of the layers ?
  4. haikalle

    Blender Applink

    Ahh... good pick. I just updated the script to support "normal" naming too.
  5. haikalle

    Blender Applink

    I tried your arrangeUVsettest.blend and I don't get any errors when bringing textures. You don't need to rename your materials as 1001, 1002. Right now how applink works it looks if there is polygons assinged into material. If yes, then applink will calculate which Uvtile area the polygons uvs are. And then link that info into material group.
  6. haikalle

    Blender Applink

    There is no need to rename your materials. About normals. Make sure that you have Edit -> Preferences -> Normal Map export -> "Maya, Blender"
  7. haikalle

    Blender Applink

    @tokikake Do you get an error if you try my blend file? testblend.blend
  8. haikalle

    Blender Applink

    @tokikake Hi! I might have found a way how to support your workflow. Here is a small video about it. If you have time could you please and test this workflow with your file. I attached rar file for you. io_coat3D.rar
  9. haikalle

    Blender Applink

    @tokikake If there is no too much to ask. Would you modify the blend file you send me, that it could show me how it works with image textures.
  10. haikalle

    Blender Applink

    Thanks for reporting this. It seams to be issue in 3d-coat so I will send mantis report for Andrew.
  11. haikalle

    Blender Applink

    Using uvtiles is really nice way to work so I must say that you have changed my way to work. I have an idea how to make this work evev if ether apps dosen't fully support it. And when Andrew is done with the brush engine improments I will write feature request for this. This could be real powerfull if applink could support this.
  12. haikalle

    Blender Applink

    Thanks for helping. Your blend file really helped me to understand what's going on. And I think this is possible to code into applink. Need some time but I'm quite sure this can be done. EDIT: Spoke too soon Let's take your example. When I have painted textures in 3d-coat. I get textures: 1001,1002,1003.jpg. I don't know how I can link each texture into right material. Blender python only gives me what polygons are linked into what materials. But it dosen't give access to info which uvtile the polygons are.There seams that there is no python command like that I can use when it comes with UVtiles. But I keep my eyes open if I could find a way to make this work, because I can see benefits of this workflow. It's quite cool way
  13. haikalle

    Blender Applink

    I will try to code this to applink. One fear that comes to my mind, do I have enough information to attach textures into right material groups. But I will do some tests and come back to you.
  14. haikalle

    Blender Applink

    So if I understood correctly. One of the benefits of using "Import tiles as uv" is that 3d-coat creates only textures that is needed. Right now applink can create "unwanted textures". I looked and I'm able modify the applink that it takes only the materials that has uv map linked into them. If there is none it will not take that material into 3d-coat. That's not maybe perfect solution but step into right direction.
  15. haikalle

    Blender Applink

    @tokikake could it be possible to share blender file. It could help me a lot to find a way to support this workflow.
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