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About haikalle

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  1. haikalle

    3DCoat 4.8 BETA testing thread

    That's the exactly what I get too. If you have a mesh that crashes everytime when trying autopo, it would be good to sent that file to Andrew for testing. Maybe first what you can do is that if you delete your Documents files does this crash still exists.
  2. haikalle

    Brush Enguine problems getting too much

    @Werner_Z Hi! In the latest release. There is some improments to fix these issues.
  3. haikalle

    What would be your dream Applink

    Thanks for the feedback. I will continue with blender applink and try to make it step by step into livelink direction. Also I'm planning to see if I can improve a houdini applink a little bit. We already have a good houdini applinker, but it misses couple important features, like multiply object transfer and automatic node creator. Also I'm amazed how good renderman is in houdini so I think that first I try to add renderman support and after that mantra support. If you are interested to do some alpha testing please PM me.
  4. haikalle

    3DS Max Applink - Complete Rewrite

    I hope that @PolyHertz see this. Usually he is very fast to respond. I tried to take a look but I'm not able to see the code so I can't say what's going on there.
  5. haikalle

    3DS Max Applink - Complete Rewrite

    @MariuszKolo Are you still without an answer? @PolyHertz
  6. haikalle

    3DCoat 4.8 BETA testing thread

    I think I found how to see my bug: I deleted all my 3d-coat folders from document. 1. started my 3d-coat and set my serial 2. Selected the biggest default sphere and try to AUTOPO it. It dosen't work.
  7. haikalle

    3DCoat 4.8 BETA testing thread

    Very odd. Now I tested with the same mesh that didn't work before but now all works as expected... Interesting.
  8. haikalle

    3DCoat 4.8 BETA testing thread

    Ok. AUTOPO works with some meshes. But if you take the biggest sphere from starting menu then it should not work.
  9. haikalle

    3DCoat 4.8 BETA testing thread

    Can you maybe once more time test the same scene in v38 and see that issue is not there. I did the same thing with my AUTOPO issue and all works okey in v38 so it's confirms that it's v39 issue.
  10. haikalle

    3DCoat 4.8 BETA testing thread

    Instant meshes works here. I only have problems with AUTOPO action. Freezes everytime. I tried to follow these steps and it was working okey for me.
  11. haikalle

    3DCoat 4.8 BETA testing thread

    Autopo in sculpt room dosen't work. anyone to confirm?
  12. haikalle

    3DCoat 4.8 BETA testing thread

    I downloaded SL version and CUDA is working as expected on my computer.
  13. I did some tests with houdini renderman 22.5. and have to say that they have done great job.
  14. haikalle

    I will not be silent this time. Just my opinion !

    I think that Sculpt room has already strong connection with paint room. Vertex colors, freeze tools work really nicely together. So I think that when tweak room is gone, how it works is very similar way how you use vertex paint tool right now, it just reversed... this time you go to from paint into sculpt room.
  15. I share my two cents. For me this falls into same category with modelling tools. Would be nice to have but do we really need it. We already have quick access into render room that gives ok results. And final render I do outside of 3d-coat. In my case it's blender. To make 3d-coat fully support renderman is just too big a task. I would spent that time in these: 1. Make render room better. 2. Make mesh and texture transfer between 3d-coat and your main 3d app faster and smoother.