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Now applink supports latest linux builds. I made this video to help to get started. Also you need to update the applink script. You can download latest blender build or download applink from below. io_coat3D.zip
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applink [Solved] Blender to 3DCoat applink does not pull up the import dialog in 3DCoat.
haikalle replied to Callak's topic in 3DCoat AppLinks testing
Yes it breaks the applink. Find Exchange_folder.txt from your computer and delete it. Then start blender again. I agree, I need to update tutorial video cause Exchange folder can create confuse. -
applink [Solved] Blender to 3DCoat applink does not pull up the import dialog in 3DCoat.
haikalle replied to Callak's topic in 3DCoat AppLinks testing
https://builder.blender.org/download/ Thats the link for daily build -
applink [Solved] Blender to 3DCoat applink does not pull up the import dialog in 3DCoat.
haikalle replied to Callak's topic in 3DCoat AppLinks testing
Are you able to download blender 2.92 daily build. Applink had some issues and most of them were fixed just couple weeks ago so you need latest daily build to see the fix. -
@Japi Hi! Are you able to download latest blender daily 2.92 build. that includes fix for it.
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@Sherry Hi! So you take mesh that has no uv into 3d-coat. And in 3d-coat you generate uvs. if so make sure you have checked "Export geometry" when you are in 3d-coat export window.
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@tokikake Hi! Can you provide quick video about closing apps and reopen and how applink dosen't work there. That would really help.. just 1-2min that I can see your workflow better.
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Please let me know if there is something to improve. This "keep connection" was the reason I started to write applink in first place
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@tokikake Addon should already support workflow you descripted. Do you get error messages when you try that? Every applink object in blender has unique address. That info dosen't dissapear when you close apps. So next time when you open apps, paint something in 3d-coat then press "open in original app" blender should detect that.
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@yoohasz Keeping this connection between these two apps even if you close them is one the main ideas of this addon. If there is issues with this regard please give me steps to see the bug and I will try to fix it. Main idea of this addon is just to create nodes for user. Thats the basic idea. Usually users wants to tweak textures in blender, so those extra nodes helps to do that.
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@tokikake Thanks a nice info. I may add this info too: If you install 3d-coat into default “Program Files” into your OS hard drive. Then you good to go. It should work without need to set any folders. It will look for your “/Documents/Applink/3D-Coat/Exchange” folder. That is the link folder between how these two apps listens each other. If your 3d-coat is different harddrive or you choose to change your exchange folder inside of your 3docat app. Then you need to tell applink where this Exchange folder is located. You can easily know where it is when you go to 3d-coat menu and choose. EDIT -> Relocate 3DCoat’s data. And if you need to set your folder manually. It will save that path and use it next time. No need to set up every time when you fire up 3d-coat/blender applink.
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@tokikake Now I added SAVE EXCHANGE FOLDER button into scene property. that way you can save your own custom path into Exchange_folder.txt. that path is read everytime when blender starts. io_coat3D.zip
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please do. Make sure you put link from this discussing into same email to Andrew.
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@kenmo That was never problem. Problem was how you talked to me. And my suggestion for make the default data folder was just reason to narrow down possible bugs... not something for final thing. I feel myself stupid when talking with you so I dont want to continue with that road...sorry about it.
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Yes. And that brings the problem when you change new exchange folder but the old data is still in startup scene. I will remove that it will automaticly update Exchange_folder.txt and maybe add button to save new exchange folder.