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artman

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Posts posted by artman

  1. I noticed that it's very easy to make holes into the voxels with the Smooth tool, if you create a thin Filled Curve surface. Since there are separate Surface and Volume tools, could there be a Surface Smooth tool what would allow you to smooth the voxel surface whlist avoid making holes? Or is there one already?

    It would be a very welcomed addition.

    Once people start using 3Dcoat volumetric sculpting they will inevitably whine and complain about smoothing making holes in thin surfaces.

    I can see that in the future. B)

  2. 1-Pretty basic feature for sculpting:

    When selecting brushes 3DCoat already remember brush size,depth,faloff previously used with the brush.

    ....it would be good if it could also remember the pen used.

    Also if it could remember the last pen used for smoothing it would greatly improve sculpting workflow

    ,people don't always use the same pen for sculpting and smoothing.

    ( both zb and mb have this feature )

    2-

    For proper painting of vox shaders as material on the lowpoly object it is essential

    that camera shortcuts hold both scroll and zoom information.Otherwize it is very hard to match the lowpoly object position

    with the exported snapshot of the highres vox sculpt with shader.

  3. a few alphas (pens?)

    I made them a long time ago and I'm not very good at those things

    (file formats,resolutions ect...)

    feel free to goof with them,modify them,use them in commercial or non-commercial projects

    ...no use to credit me.

    TO USE ON 1 MILLION POLYS AT LEAST otherwise they look all the same

    Happy Voxing!! :):brush:

  4. Andrew,It seems Decreasing space density resolve the quadrangulation speed issue I encountered.

    The quadrangulation gives a far better result with symmetry now.

    I clearly remember this model had holes along symmetry plane in some previous alphas and now everything is fine.

    but there is another problem,is that there is another object quadrangulated inside my

    model...I don"t know where it comes from.

    Any Idea?

  5. another thing....very weird thing

    I get a massive increase in resolution capacity...

    here is totally workable 29millions polys sculpt....

    (work is fluid only with small brushes...but anyway,crazy polycounts are made to make small details)

    I have a very old dual with 4gb ram

    (Dell steal me 1gb out of it(no memory remapping thing in bios or something like that)

    with Quadrofx1700(not best card for 3DCoat)

    ....in all,I think I have a pretty ordinary machine.

    29MILLIONS!!!

    I can't reach that in Zbrush or MB2009.

    It is an overwhelmingly pleasing surprise :D

  6. Filled curves is super! :D

    A little idea :You could make a loft object creator with it....user would create 2 curves with same number of points on Y axis and 3Dcoat would make inbetween copies of curves and merge them.Same principle already works great for making lathe object with axial symmetry.

    Quadrangulation works back again on my models but very very slow.With default setting on 1-2 mil models it is at least

    30 times slower than alpha54( 54(I think) I should not delete previous alpha it is stupid of me.But I clearly remember it was very fast to quadrangulate same models.

    Anyway,I need to format because my computer is full of crap,I'll test with a clean os install and I"ll get a real feedback on performance.

    But again,very impressive,Filled curves is just amazing,

    very clean and precise.

    Thanks :)

  7. Cuves for bones are the best option indeed.

    I,myself got a dragon on ice and here was my formula for wings.

    1-Make the inner of the wing on very thick piece without concerning about the backside,

    just concentrating on hollowed form of the inner wing.

    2-Then....Skin extract. :brush:

    3-Cut with E panel.

    4-Finally,adding bones along peaks of slopes with curves.

    The internet has really changed the world and it's wonderful to be able to share our art with so many people instantaneously.

    It's a great privilege and as true as real life encounters,I could be somewhere else and everyone here also.

    it brings this sense of gathering in and expression of selves which is very sane motions. :)

    ..also just to be clear,I didn't meant that your demon was cool and the text negative.

    I meant that I felt the text was describing the backdraft of negative forces at work in the world while the demon in itself was a very positive piece of art devoid of any negativity.It just makes peoples want to open 3DCoat and try to make a demon as cool as your.

    And while people are doing this they are not anguished,hateful or self-loathing ...while watching TV will drive you to those zones even if no obvious graphical >evilness< is displayed.

    (sorry,if it wasn't your goal)

    I'm a very religious person (although not Christian) and a person should never be ashamed or concerned about putting

    beliefs and heart in creation works.I salute this.

  8. Cant you just press the local symmetry button for subtools in Zbrush?

    yeah...but it won't work,as soon as you rotate the subtool with either transpose or deformation-rotate

    the symmetry will be instantly lost while in 3DCoat when you use Transform the symmetry plane always

    follow your reorientations.The only way to get that in Zbrush is to activate "posable symmetry" but there are a lot

    of conditions needed for posable symmetry to work (ex:models musn't have been started from a sphere or a perfect cube,model must be 100 percent symmetrical ect...a lot of must and musn't.)

    "Posable Symmetry" use the same thinking behind the "smart resym" feature I think,which is also very full of must and mustn't.(I like ZB alot still...but I got a loong story of problems evolving symmetry)

    and NOW with new voxtree features you get hidden powers like:

    if you use "clone space density" you get a completely mobile symmetry plane that you can move around and rotate around with Transform that you that can append anytime it by using "move to" from the object .

    This way you get even parenting of symmetry plane.

    Let's say if I got two guns hanging on each side of a character(and reoriented) ,in 3DCoat I can make 3 mobile symmetry planes,one to sculpt the 2 guns at the same time using the character's original symmetry plane and 2 others to keep sculpting each guns individually with their native symmetry on X

    (keep in mind they've been rotated around so Zb local symmetry would't work)

    .

    Also with the complete mobility of symmetry plane Sym Copy becomes very powerful.

    one could make an entire architecture using only one piece of voxel and sym copy.

    "clone space density" with "transform" allows you to use Sym copy as a sculpting tool in itself.

    It opens the door to alot of possibilities. :D

  9. Ok, I will think how to do it (retopo plane), but it is not so easy at first glance.

    sorry...In my noprogrammer mind I tought it was easy but now that I think about it,with quadrangulation

    now working with symmetry plane a request like this can surely add complications.

    But still,It's important because it empowers the whole pipeline involving voxtree system for gamemodels.

    The simple fact that subobjects retain their original symmetry plane even if reoriented is what make

    your Voxtree so much superior to Zbrush subtools. :brush:

    If you were to put a video on 3DCoat site showing the user moving and reorienting a pouch,or a sword around a character and showing that you can still sculpt afterward with symmetry intact,Zbrush users would have their jaw

    on the ground out of amazement.

    You cannot do that that in Zbrush,if you reorient a subtool the symmetry is over,dead.

    Because symmetry in Zb is related to the canvas(screen) where 3DCoat shows a true local,per object symmetry.

    It's a MAJOR selling point.....but it needs retopo to go along with it.

    I'm glad you're thinking about it.I hope you find a big and genial idea to make it work...hehe :lol:

  10. Wow! You did the hardest parts already...hand,wings and head...the rest will flow with no strain at all.

    I like the character a lot!

    (I don"t feel anything negative out of it tough as opposed to the text which seem to imply something

    about the negative forces in action in the world...but see this as a compliment ;) ;I don't like negative art anyway.)

    To me negative art isn't about demons and monsters but more about cheap characters made to make fast money,

    or female characters which are displayed as meat to make lonely videogamers horny(Lara Croft doesn't count..hehe)

    If the character is ludical and inspire awe even if it's a dark evil creature then it's not negative art.

    TV and Newspapers are the deities of Negative art.

    I think it's a very beautiful Prince Of Darkness.

  11. Wow! I guess I missed a lot of these somehow.Great work love the details.Yes volumetric sculpting is a blast.I really think there needs to be warning label on it:Warning 3D-Coat may become habit forming.Keep it up.

    lol :D

    yeah,when V3 is out we"ll need to create

    an association for pathological vox addicts...the forum will get very big,and full

    of doodles everywhere...

    It's like the movie Field Of Dreams with Andrew being Kev Costner

    "build it and they will come...."

  12. Andrew,please,could you make the retopology symmetry plane the same as current selected voxtree object.

    I know we can use Tab but it only change position of symmetry plane not orientation.

    :( please :(

    I got a sword reoriented along the belt of a character and I want to retopologize it as a separate object

    Right now I'm forced to retopo only on one side of objects and mirror,reorient and weld the 2 halves in 3dsMax.

    ...I intend to go freelance soon and I'll only be able to afford 3DCoat.

    It's something probably very easy to do.

    I don't understand why I'm the only one requesting this.

    It's like nobody tried to retopo over multi-objects vox sculpt or something....I mean,

    the problem with symmetry plane orientation is the first thing you see when you try.

    ...

    Anyone seconding this? :)

    also on alpha56gl 64 cuda

    quandrangulation(q and paint also) never finish,it just hang forever.

    Worked fine in Alpha55.

  13. Cool Dragon!

    please make full body....strecth sculpting over a year if passion is dim :D .

    I agree with Andrew about teeths tough,they need to be more ¨there¨.(add more,twist them and bump lips a little)

    keep rockin B)

  14. Thanks for the tip about the airbrush! I'd already found it was cool for texture brushes, but I hadn't used it for more than stamping, thinking that clay and build were the ones I should use. I guess there is no brush you *have* to use for a particular task, but thanks to your input I tried using airbrush and I think airbrush is the brush for me. I think maybe the name is a bit misleading. Maybe it should become the default voxel brush. And you could call it an "expressions" brush. :lol:

    I had some concerns too with the feel of voxel sculpts and using the airbrush addresses a lot of them if not all of them.

    It rocks isn't it :D:brush:!!

    here are other things you might like(but maybe not at all)

    -I don't like move brush so I use extrude with the soft pen instead(pen no.6)

    and soft stroke on at default value of 8.

    -wrinkles n' folds(for hres 500 000 and +) :

    extrude brush with sharp pen (pen no.4) and soft stroke on at a value of 500.

    (what is annoying is you can't tone it down to let's say 492 because as soon

    as you touch the slider 3DCoat automatically bring it back to the 50 max.)

    and the more I use it the more I discover the new clay brush with a hard pen (no.1)

    and soft stroke on is pretty much doing what I'm expecting from a very efficient flatten

    brush even if it's not really it's name or function.The conversion to voxel

    isn't an invisible operation at all on my computer but I didn't found it to be a problem.

  15. Just to add my opinion on present 3DC brushes:

    I can honestly say I currently reached a comfort zone where I can

    sculpt anything in 3DC with same quality as I would

    have gotten from Zb(I'll prove it soon).

    Personally I barely use surface tools (even Move) but I tried the new clay

    brush and I like it a lot,but only for laying base shape.

    Airbrush in voxel brushes is my favorite bruhes of all ,including Zb,mb2009,3DC

    with the sharp pen it becomes frightening.

    Just to be clear I understand scrape is really not flexible and works bad with large brushes,

    and other bruhes need improvements I just mean I don't feel any wall restraining me from doing any kind of detaisl in 3DC.

    And also let's not forget how powerful the bruhes set became in such sort time.

    I think people should test brushes based

    on wanted results instead of previous Zb or Mb experiences.

    You'll be in for a nice surprise. :)

    By testing I also mean not taking necessary the obvious way,

    experimenting to achieve the wanted result using brushes

    or alphas you wouldn't have thought of.

    As far as performance goes I'm having a nice fluid experience (with vox brushes)

    up to 9-11 mil polys and I have a very old dual with 4gb ram from which Dell steal 1gb for paranormal activities.

    I use large brushes earlier in the process but I never see it as a problem.

    I would like a Fill brush that actually fill (Andrew....please test Mudbox2009 fill brush)

    but beside that I get a sculpting experience that is very first class to me.

    I don't feel sculpting in an alpha either.

    Anyway 3dCoat bruhes are evolving fast and Andrew isn't 80years old so I'm not worried at all.

  16. [

    Some of the challenges I encountered was with the cutting of shapes with the current e-panel tools.I would like to see a bezier style curve creation tool.

    I second that so much :) ...it is very needed.

    Draw with closed spline is completely holding back the E panel.

    Nice guitar by the way! the voxtree is scary...

    cheers B)

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