Jump to content
3DCoat Forums

Javis

Custodian
  • Posts

    4,712
  • Joined

  • Last visited

Posts posted by Javis

  1. Hi and welcome!

    There's a function called "hotkey stacking", and that's what's going on here. When you first assign a hotkey to a function, there is a prompt that asks if you'd like to set the hotkey and replace any other functions, or stack the hotkey with all the other functions. It allows you to stack multiple functions on one key and is really useful. So when the prompt comes up, be sure to click the path you want to use.

  2. Hello everyone,
    The pen pressure for 3D-Coat has been randomly not functioning lately. It just has the default size, and no opacity no matter the amount of pressure. My pressure works on Photoshop just fine.
    For reference:
    Windows 10
    Wacom Intous Pro - Latest Drivers
    3D-Coat 4.7 (Broke after a while, switch to 4.8. Worked for a bit and now broken again).
    I have tried the following solutions.
    Upgrading program and drivers.
    Restarting PC.
    Deleting tablet preferences.
     
    If anyone can help, please let me know. Thanks!
     
     
    Hi, and welcome!

    This has been an issue with various tools on Windows that use wacom devices. Try ALT+ Tabbing from 3DC and back. That seems to work for me most of the time. Hopefully for you too.

    Sent from my XT1650 using Tapatalk

  3. 9 hours ago, Taros said:

    Another try to improve 3DC gui.

    My attached concept explains a way how window folders should be displayed in the future.

    It is needed for all areas and one of the most important improvements in my eyes.

    Drop your 2 cents if you like it.

    Thank you
    Chris

     

     

     

    3dc_folders01.jpg

     

    This is really necessary. With having so many materials, the icons become meaningless to a point. Having names as well as the icon would really be useful.

    • Like 1
  4. On the top right of the 3D viewport is a "Camera" settings area. If you go to "Customize Navigation", there's a function near the top of the list called "UseShiftSnapping". Untick this, and you're good to go. This function is meant to emulate the Zbrush style orthographic views (left, right, front, etc.) snapping.

    • Like 1
  5. Once you perform a bake, the Retopo object will be transferred, with the UVs you created there, to a Paint object.

    If you are meaning though if there is some way to transfer the work you've done UV seam wise, and only the seams. Not really. You'd probably need to redo it. But, if it's the same mesh in the Retopo room, baking is the easiest way.

    • Like 1
  6. It looks like you may have islands that over overlapping or flipped normals on those sections, in your first bakes. If you supply the original mesh file (OBJ or FBX), the 3B and your baked normal map. I can take a look at it.

    For those auto unwrapped islands, just unmark the seams around the area you don't want them, and you should be good to go.

  7. Hi and welcome!

    1. Yes. There is a snapping tolerance on the top bar of the application. You could also turn symmetry off when you get close to these areas.

    2. More information is needed to properly answer your question. Could you explain more detail what you're needing? :)

    3. The easiest way to bridge to edges is with the "Quads" tool, which has a bridge equivalent preset in the top bar , there is a drop down list called "Edge Extrusion Method", change this to "Parallel". Then click one of the edges you want to bridge, then click the second edge.

    • Like 1
×
×
  • Create New...