Jump to content
3DCoat Forums

DeanoC

Member
  • Posts

    1
  • Joined

  • Last visited

DeanoC's Achievements

Newbie

Newbie (1/11)

0

Reputation

  1. When using latest betas (.10A to .12E) on 64bit Linux, importing .lwo isn't working at all for me. Its reading the files and chunks (as seen in Log.txt) and the vertex count inside 3D-Coat goes up but the face count stays 0. Happens on a variaty of LWOs I've tested from a simple unit sphere export to a 100K mode. The .obj files that come with 3D-Coat appear and work normally. The .lwo files are fine, not only Lightwave can load them but also my custom parser for my game engine can as well. They are pretty simple standard LWOv2 meshes. Any ideas?
×
×
  • Create New...