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Rene Damm

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  1. That would be a great improvement. At that size, keeping multiple versions of your work around quickly becomes prohibitive in terms of disk space. Also, saving takes pretty long and is pretty disruptive. Looking forward to version 3. You're pulling off some awesome work there.
  2. Some issues I came across. - Symmetry plane won't be rendered regardless of setting in menu - Crash when using "Save all textures" in layer export dialog. Had some other things that I could not reproduce (layers being duplicated when saved in external editor; external going to wrong UV set after save). 3DC files sizes are pretty insane. I'm per-pixel painting on a ~2500 triangle model with two 2k normal maps and two 2k color maps and the file size is >500MB. 3DC needs a gig of RAM to run that. Pressing CTRL+S just about freezes the system. The model in modo is 150kb and each of the maps is about 2MB. Still, the new per-pixel painting stuff looks promising. //EDIT: just for further comparison, a ZBrush tool with 5 million polys is ~40MB.
  3. As an addition to this, it would be great if moving pivots could be toggled off altogether, so that the pivot always stays at 0,0,0. The current model of grabbing the surface point under the mouse as the pivot makes simply spinning around a model quite difficult as with each rotation, the pivot will come closer to you as will the model. An immovable pivot is also nice in so far as you don't have to care for where your cursor is when tumbling around. Viewport navigation should be something you don't have to think about.
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