I am not sure what the technical definition is. But does 3D-Coat allow to create only half of the UV mesh, which is then "mirrored" onto the model?
Current:
I want to create the UV for my model.
The model is not going to be smoothed, so why does 3D do it anyway?
And my Second Question would be:
The mesh is 8 sided. And Can I make them look the same via the UV ? So that I have to paint 8 times less!
Another Question! Horray.
So I got a Voxel Armor, But I would like to hollow it. I would like to take the armor, create a dublicate inside itself, and Carve it out.
How do I carve with objects?