I have a problem due to my improvised workflow. Hope someone can help me.
So I made my basic mesh, uvs and textures in Lightwave. I made my deformations in 3d coat. I want to use those deformations as a displacement map in Lightwave. After trying a lot I figured out, thanks to Andrew and someone named bgraves and phil on spinquad, how to get an almost 1:1 look. But I can't get 1:1 on the face. i think it has something to do with overlapping polygons in the uv map of the face.
So i decided to make a new UV map in lightwave without overlapping textures, while keeping the old one for the head texture (so I got 2 uv-maps for the head, one for the texture, one for displacement). When i reload the 3d coat file with al deformations, the new uv map can not be found. is there a way to load the new uv map without restarting all the work I did in 3dcoat?