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Ratchet

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  1. Ratchet

    Stamp stroke auto smooth

    The stamp stroke is great, however we need to smooth the result to avoid jaggy visible surfaces. Even with good resolution mesh and 1024 brush image size. Could it be possible to have some auto smooth adjustable value when we use stamp mode (or improve it in some way) ? So we don't need more work to do as smoothing the stamp created.
  2. Ratchet

    Baking height map

    I tried displacement, but i didn't get good results and it was buggy image. Height map has lot of usage, would this be possible to include 3D coat baking height map directly ?
  3. I use that window most of the time for quick access to brushes tools. What's annoying is it does not save it's position using the pin icon, it walys open up top right or top left. Could this be improved and have window open to previous position ?
  4. Ratchet

    Retopo - next big Step

    Hi, It would be interesting to have retopo tool using angle based parameter, as efficient as Blender decimate modifier. This has many uses for low poly quick retopo. And this avoids having lot of not necessary vertex when the model is more hard surface planes. With options like delimit by normal, material, UV
  5. I'm using 3D coat 4.9.34 with windows 7 64 bits. I use the stamp tool to duplicate some part of image all over, when i use undo there is remaining paints artifacts. The Undo is not usable.
  6. It looks good. However the completed character armor looks not like metal, it looks more like stone, because the roughness too high. What is the 3D engine ?
  7. Ratchet

    3DCoat 4.9 BETA testing thread

    h So 3D coat is bringing multi material painting using vertex colors. Let's do a reverse usage on painted model below : From a model painted with a material doing erosion and scrathes, could 3D be able to extract the tiling textures and correct Vertex paitning values ? - blue metal paint tiling texture - erosion metal tiling texture - vertex colour map Similar to some Substance Designer materials, this would decrease a lot textures size as instead of 4K texture painting and baking, we could use two small tiling textures and a vertex color map for that model.
  8. Ratchet

    Smart UV Unwrap

    Like Blender have automatic unwrap specifying some angle limit and distance between UV islands. This speeds up a lot the workflow for Retopo UV when precise UV work is not needed.
  9. Ratchet

    Baking roughness not good

    I painted materials the voxel model, and baked the retopo. The baked texture roughness is not the same as the voxel painting, it lack quality and accuracy as it's not exaclty the same. The baked roughness is lot more higher than the original voxel painting roughness.
  10. Hi, Does last 3D Coat version allows to use another drive other than the Windows drive installation for alphas and other libraries to use ? Or does alphas only work when they are under the system drive : Users/Documents ? Thank you.
  11. Ratchet

    [Solved] Baking shaders problem

    This is why i use Xnormal to bake normal maps for multi objects. Not sure lot of people use 3D coat for complex baking otherwise this bug would have already been posted.
  12. Ratchet

    [Solved] Baking shaders problem

    This is the baking in Xnormal, the baking two high poly object to one low poly retopo does not have seams problems. 3D coat makes errors baking on objects jonction.
  13. Ratchet

    [Solved] Baking shaders problem

    This is the same issue when you import a model from Zbrush made of many objects and try to bake to one object, there is baking bugs.
  14. Ratchet

    [Solved] Baking shaders problem

    When you merge visible you loose each voxel object materials, the boolean object result have only one material. I guess 3D coat has never been designed to bake Voxel materials and separate volumes.
  15. Ratchet

    [Solved] Baking shaders problem

    The bug may be due there is only one retopo mesh to bake all Voxtree objects. You can download the 3D Coat file https://ufile.io/uvotc
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