Jump to content
3D Coat Forums


Advanced Member
  • Content count

  • Joined

  • Last visited

Community Reputation

25 Excellent

About Ratchet

  • Rank

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Ratchet

    Retopo Draw

    Will 3D Coat get better drawing retopo tools, with spline support, quick selection, or dynamic resolution change like this tool can do ?
  2. I found a way to avoid this strange bug. Uncheck one symmetry, keep one or none symmetry checked when baking.
  3. Baking works well with one plane symmetry but it does not work with two symmetry. I made a cube model with XZ symmetry and retopo with XZ symmetry, i applied the symmteyr to all layers and unchecked retopo mirror mode. The baking destroy the low poly model and it's textures. This is not urgent bug but i would like it to be fixed later.
  4. +1 for sketched based retopoing Other features won't change a lot for me.
  5. You didn't understood about what i meaned. I mean no voxels usage, only use retopo primitives , and do extrudes and transforms to create your hard surface model. Modeling that way there is many bugs and i doubt people are using retopo tools to do whole models in hard surface mode. You loose too much time retopo hard surface models While beeing able to model quickly in hard surface mode and voxelize it to add sculpt details is the faster way as you don't need to retopo. Anyway, i don't think 3D coat will get some hard surface modeling room for example, there is Blender and Zbrush if you wish to mix scultping and traditional hard surface modeling. I don't know what is the plan about next major updates ? - animation - better decimation tool - better memory usage - tiled sculpting - hard surface modeling - fast 4K and 8K textures painting At some point 3D coat should get a new room feature or some major functionality.
  6. I'm not sure you worked with it a lot ? There is selection bugs, for example you choose faces do some extrude, and click on clear selection, and you can't select faces anymore. You have to select edges and click again on face mode to be able to select face. Selecting 3 faces and normal extrude, one vertex did not extrude, another bug. When you extrude, you must click apply, why you can't extrude live and see the result as you move the mouse. There is many bugs indeed. Overall the most problematic is it's not smooth and fluid at usage to work faster in an intuitive way. Perhaps press space to show a new compact menu containing the selection mode (vertex,faces, edges), and other tools, or tools showing depending on what you selected. A simple feature lacking : Click on faces to select them, click outside of mesh to deselect all faces. Why there does not it works like that, it's faster and lot better than having to click each time on "deselect all" The retopo models and tools are working, the base is here. This does not mean to make new tools , but rework the interface , bring a new contextual floating menu, better workflow. Anyway i won't wait for for retopo modeling to improve as it will never come i think, when there is hardsurface modeling needs among scultping i'll just pick Zbrush instead. I'm happy with 3D Coat features, if i had another feature request this will be less memory usage to get less crashes when work becomes heavy.
  7. What is missing in 3D Coat is Zmodeler. Many people say 3D coat has the primitives retopo, but most don't use it. It doesn't do the job, modifying retopo is not easy to manipulate , it needs many clicks to select and move some face for example or change selection, it's a waste of time compared to Zmodeler smooth and faster workflow. If there was one area 3D Coat would lack from Zbrush, it's definitively Zmodeler for me. http://www.cgmeetup.net/home/zbrush-4r7-zmodeler-tutorial/
  8. Hi, I would like to see different noise generator with adjustable parameters, and some patterns. They are useful for tile map UV paint or to create new stencil mask directly in 3D coat. Generators like those on Substance designer, instead of using a graph we would use the actual layers to combine and mask noise and patterns.
  9. Ratchet

    Sandbox Tiling Engine

    I found a simple and easy solution using Blender. You should be able to sculpt any tileable textures and bake normal map https://www.youtube.com/watch?v=caDTSeHPb2k One you got your nomal map tileable texture, you can import it in 3D Coat tile painting editor and start painting additionnal details on diffuse and normal map.
  10. Ratchet

    Sandbox Tiling Engine

    Follow this tutorial about exporting Depth along Y. https://www.youtube.com/watch?v=B0Oo1VPJil4 So you can already sculpt tiling and export in some way. What you need is create a voxel thin cube and instantiate it around , one you have that set up you can start scultpting your original cube. The only difficult part is to ge the baking centered with the right dimension and centered on your original 3D voxel piece, to achieve a correct baked tiling texture. I wish 3D coat would have some option to let us draw the square bake capture area in Top view mode to make it easy.
  11. Ratchet

    Extrude bug

    Hi, I imported in an existing scene another 3D coat file with "import". When i extrude with brush it works , but if i use the "curve stroke" , the extrude goes to opposite side of model.
  12. Ratchet

    Alpha brushes "mlcp" file issue

    Thank you Fluffy.
  13. Ratchet

    Alpha brushes "mlcp" file issue

    Hi, I have around 300 alpha brushes i tried to import in 3D coat. But i quickly got 3D coat saying there is not enought disk space (while i got many Go free space available so i didn't understood the issue) I checked and it looks like all brushes are copied to C://.. /MyDocuments/3D-Coat/.../patterns For each alpha brush there is a "mclp" file generated around 80mo. Is there some way to avoid those "mlcp" file generation ? Or could we have some option to change the folder and not use "C://" ?
  14. EDIT : I forgot rectangle selection in selection mode and press Delete key.
  15. Ratchet

    Retopo : polygon reduction tool

    Why 3D Coat could not improve in that area , staying all in one software with more tools ? By the way, there is also Instant Meshes, a free autoretopo quad based https://www.youtube.com/watch?v=nSvY6xI63oI