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  1. Ratchet

    [Solved] Baking shaders problem

    This is why i use Xnormal to bake normal maps for multi objects. Not sure lot of people use 3D coat for complex baking otherwise this bug would have already been posted.
  2. Ratchet

    [Solved] Baking shaders problem

    This is the baking in Xnormal, the baking two high poly object to one low poly retopo does not have seams problems. 3D coat makes errors baking on objects jonction.
  3. Ratchet

    [Solved] Baking shaders problem

    This is the same issue when you import a model from Zbrush made of many objects and try to bake to one object, there is baking bugs.
  4. Ratchet

    [Solved] Baking shaders problem

    When you merge visible you loose each voxel object materials, the boolean object result have only one material. I guess 3D coat has never been designed to bake Voxel materials and separate volumes.
  5. Ratchet

    [Solved] Baking shaders problem

    The bug may be due there is only one retopo mesh to bake all Voxtree objects. You can download the 3D Coat file https://ufile.io/uvotc
  6. The voxel sculpting is made of different voxel objects, each with it's own material. When baking into low poly model, there is material issues , i tried different outer and inner shell values, but it seems it's a bug with objects.
  7. He should stop some weeks in the year, and keep some months fixing bugs only to make 3D coat lot more stable. Many times i got 3D coat crash because some things are not stable enough or memory usage is not well managed when 3D coat starts to use more than the computer can handle. There is many bugs in symmetry, retopo symmetry, and many other small things that broke the projects i was doing forcing me to switch to other software for some projects. I prefer 3D coat with less features and more tested and stable instead.
  8. Ratchet

    XZ symmetry baking doesn't work

    I found a way to avoid this strange bug. Uncheck one symmetry, keep one or none symmetry checked when baking.
  9. Baking works well with one plane symmetry but it does not work with two symmetry. I made a cube model with XZ symmetry and retopo with XZ symmetry, i applied the symmteyr to all layers and unchecked retopo mirror mode. The baking destroy the low poly model and it's textures. This is not urgent bug but i would like it to be fixed later.
  10. +1 for sketched based retopoing Other features won't change a lot for me.
  11. You didn't understood about what i meaned. I mean no voxels usage, only use retopo primitives , and do extrudes and transforms to create your hard surface model. Modeling that way there is many bugs and i doubt people are using retopo tools to do whole models in hard surface mode. You loose too much time retopo hard surface models While beeing able to model quickly in hard surface mode and voxelize it to add sculpt details is the faster way as you don't need to retopo. Anyway, i don't think 3D coat will get some hard surface modeling room for example, there is Blender and Zbrush if you wish to mix scultping and traditional hard surface modeling. I don't know what is the plan about next major updates ? - animation - better decimation tool - better memory usage - tiled sculpting - hard surface modeling - fast 4K and 8K textures painting At some point 3D coat should get a new room feature or some major functionality.
  12. I'm not sure you worked with it a lot ? There is selection bugs, for example you choose faces do some extrude, and click on clear selection, and you can't select faces anymore. You have to select edges and click again on face mode to be able to select face. Selecting 3 faces and normal extrude, one vertex did not extrude, another bug. When you extrude, you must click apply, why you can't extrude live and see the result as you move the mouse. There is many bugs indeed. Overall the most problematic is it's not smooth and fluid at usage to work faster in an intuitive way. Perhaps press space to show a new compact menu containing the selection mode (vertex,faces, edges), and other tools, or tools showing depending on what you selected. A simple feature lacking : Click on faces to select them, click outside of mesh to deselect all faces. Why there does not it works like that, it's faster and lot better than having to click each time on "deselect all" The retopo models and tools are working, the base is here. This does not mean to make new tools , but rework the interface , bring a new contextual floating menu, better workflow. Anyway i won't wait for for retopo modeling to improve as it will never come i think, when there is hardsurface modeling needs among scultping i'll just pick Zbrush instead. I'm happy with 3D Coat features, if i had another feature request this will be less memory usage to get less crashes when work becomes heavy.
  13. What is missing in 3D Coat is Zmodeler. Many people say 3D coat has the primitives retopo, but most don't use it. It doesn't do the job, modifying retopo is not easy to manipulate , it needs many clicks to select and move some face for example or change selection, it's a waste of time compared to Zmodeler smooth and faster workflow. If there was one area 3D Coat would lack from Zbrush, it's definitively Zmodeler for me. http://www.cgmeetup.net/home/zbrush-4r7-zmodeler-tutorial/
  14. Ratchet

    Extrude bug

    Hi, I imported in an existing scene another 3D coat file with "import". When i extrude with brush it works , but if i use the "curve stroke" , the extrude goes to opposite side of model.
  15. Ratchet

    Alpha brushes "mlcp" file issue

    Thank you Fluffy.