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spacepainter

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Posts posted by spacepainter

  1. Wow, I did not know, thank you. What is DP then? I thought it meant displacement?

    In the paintroom I do produce a diffuse map as well don't I? Sorry to sound confused ( I am ) , I have no knowledge about UV's and mapping.

    And really hoping to get to grips with the subject, but don't know how to learn it.

    I understand, I guess, it all has to do with the limit of actual RAm and CPU's to work on hires models, but simple it's not.

  2. Did I understand well it's 20 hours?Wow.

    I hope it encompasses all aspects of the sculpting, painting, retop, mapexporting and above all an insight that explains short and clear principles of CG like UV, Ambient Occlusion, Raytracing, Global Illumination, Displacement vs bump, normalmapping, exportproblems, importproblems, Pointclouds and its uses, voxels vs polygons, resolutionlimits in relation to hardware, how to navigate through the different rooms and why? :help:

    ;)

  3. After you transformed your model into poygons you could make sharp edges with all the tools available. Voxels rely on the handyness of the sculptor.

    If you'd build from sharply defined primitives and use some booleans it might get real sharp though, with a higher resolution. Very thin things like eyelids or part of the ears remain tricky like in real sculpting.

  4. Thanks!

    I need more study for the mouth, that little thing is harder to sculpt. I really like painting on the sculpt.

    I don't really know what I'm doing, making a normal or a realtime displacementmap as I draw with depth in the pen?

    Great for pores, I guess.

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