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m8nkey

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Posts posted by m8nkey

  1. Retopo'ing the teeth and gums will probably be your hardest part.

    You were right, the teeth were a nightmare. I had problems when I enabled symmetry verts near the center line would snap to the tooth on the opposing side. I had no idea how to correct it so I just modelled and textured one side which I duplicated and flipped in Maya.

    Started experimenting with texturing yesterday. I'm going to use Maya fur but I want an interesting skin that will remain exposed in areas.

    8288389575_a30ab76cb3_b.jpg

  2. Looking good. I noticed in your re-topo you may have an N-gon. An N-gon is a polygon with more than 4 vertices. They can cause problems at rendertime, especially during mesh deformations for animation.

    8288406493_4a5a5255b9_b.jpg

    I'd be interested in seeing some renders from Unity once you've ported it in there :)

    *edit. Ba, noticed another N-gon straight after posting. It's on the cheek below the eye. Easiest way to get rid of them is by terminating your edge loops by making a traingle with a new by poly. 3d coat also notifies you of N-gons in the bottom bar with the other polycount information.

  3. Thanks guys, I used the stroke tool for the arms and legs. The rest I just used points and faces, quads and the cap tool. for cavities I created the outer edge loops then used the cap tool. after capping I added additional edge loops.

    I have a day off tomorrow. currently working a horrible cycle where I only get one day off every fourteen days. Going to finish the retopo and make a start on the texturing.

  4. I recently purchased 3d coat through Steam. I started this character watching the quickstart tutorial, rat from scratch. I don't want to invest too much into this guy but going to use him to learn the basics of retopo and texturing too. Any crits or suggestions appreciated :)

    Cheap and nasty renders in Maya using mental ray and default Lambert material for now.

    8238365169_e814602bfb_b.jpg

    8238365429_68c9a9cbfc_b.jpg

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