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b33nine

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Posts posted by b33nine

  1. Multiple crashes. Disappearing geometry in the retopo room. Symmetry mirror flipping on it's own in the retopo room. Odd artifacts from merging. Symmetry planes/axes randomly moving on their own in the voxel room. No easy way to sample a symmetry axes from a voxel layer to apply to a new/existing layer. In general, a toolset that probably isn't suited to the work I was trying to produce.

     

    I honestly do enjoy the software, but I haven't used it for this kind of thing very often. I suspect I just need to utilize a different software package for the outcome I was pursuing. The bugs were obviously not a fun experience as well, but I was using a beta version so a lot of the blame there could be put on my shoulders.

  2. did remove stretching ALWAYS add resolution before? or was it only when the mesh was stretched beyond a certain parameter? It seemed like the old one didn't always add geometry, only when it was necessary, and this new one adds the same amount of resolution even if you just graze the mesh. For me, it's way too much density being added, but that's just me, I'd prefer for very little added with each stroke, so I guess a slider would be the best solution for everybody.

     

    Is powerful smoothing creating a square alpha for anyone else? I used it and it always generates a square that goes beyond the radius of my brush, just curious what's going on there.

  3. I'm hoping I just accidentally turned some feature on or off, but I can't see the edges of polys I create in the retopo room in the DX version of 3d-coat. I tested, and I can see them in the GL version. It's been several versions now that it's been the case, I don't use the retopo room much at all, but I noticed it recently and I'd like to figure out why I can't see them. Using 4.0.10 on windows 7.

  4. at the moment I'm sending the file to photoshop, adding a stroke to the inside of the islands with layer styles and sending it back to 3dc. It works, but it's ugly and obtrusive, and it tends to miss areas where there are split edges on a connected island. Just hoping for a wireframe similar to the UV room where the seam is a different color than the rest of the wireframe.

  5. You can turn off the depth indicator in preferences.

     

    about Powerful smooth:

    it is is surprising that you get this issue because Powerful smoothing does not reduce the topology it average it using sampled resolution of start of stroke.Please post screenshot.

     

    It looks like I just didn't understand powerful smooth enough Artman. Indeed the areas where I was starting my smoothing were really low poly density and were decimating heavy density areas because of that. Thanks for the quick lesson and letting me know you can turn off the depth indicator :D

  6. After sculpting for awhile, powerful smooth starts decimating the mesh way too much. Not sure if anyone has run into the same problem, and I'm not sure how to really recreate it, but it's happened on a couple sketches I've played with.

     

    Also, as a personal preference, is there a way to not have the depth indicator on some of Artman's presets go crazy? at 12% the depth indicator is practically off screen. (honestly I'd like the option to just turn off the depth indicator in both the sculpting and paint rooms, it's too distracting for my tastes).

  7. The presets do make a huge difference. I know Artman's presets have been available before, but getting an artist in the fold to help refine the tools that Andrew creates obviously is a game changer. It might be something to consider in getting someone on staff that can be that go between for the artists using the tool and the developer creating tools (somewhat similar to Pixolator).

    Great job so far on this build guys, the tweaks and the presets make 3d-coat much more fun to use.

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