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b33nine

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Posts posted by b33nine

  1. Right now the emissive stuff is neat to play with, but I'm not sure how to practically make it suit my needs. I was of the assumption that that I could import a greyscale map and the white would make an area emissive (so the underlying color would be emissive) while black would be completely non-emissive. Do that now just makes my model black/white. How do I vary the intensity of the light?

    Glad it's in as I can find a use for it somewhere for certain, but for production purposes I can't really do anything with it just yet.

  2. newest update has introduced/re-introduced a couple of bugs in the paint room. Edit files in external editor is bringing back maps that don't reflect what is being saved. It's also adding max specularity upon re-importing from photoshop. I've had several crashes while using the polygon lasso paint mode as well.

    Jumping back to 3.7.03c, the bugs seem to not be in this version.

    windows cuda 64

    Edit: Crashing while using polygon lasso e-mode seems to persist in 3.7.03c

  3. Pick color (V) don't take tool settings into account, if you uncheck "choose color from all layers" and take color it's ok, but if you call the tool with the shortcut it ignores those settings resulting in always taking black.

    seems neat, not being able to color pick was very frustrating though. I'm not keen on changing my settings by the chance that I screw up my regular painting routine, but I'll have to look into some more.

  4. When total size of all Undo-files exceeds 300MB, 3D-Coat removes the old Undo-files to keep total size of Undo-history below 300MB

    Is that feature mac/linux specific? My computer doesn't remove the old undo files when I reach 300MB (on windows), there are some times when that folder reaches 80+ GBs on my system. Starting the program over wipes the folder, but it won't release the files until the program has been restarted for me.

  5. So, I hate to suggest something that would further spread out the thin resources at 3DC, but I would love to see a very simple painting app built into or with 3DC technology. Basically, the smoothing tool in the paint room is something that you can't really find in any other painting application on the market, at least with how easy and incredibly fast it is to use, and I can see where being able to use it in a 2d painting application would be incredibly beneficial. Only thing I'd like to see that isn't already in 3DC is masks/selections like photoshop instead of 3DC, and a couple features added to the brush engine like texture and dual brush.

    I understand this would probably never happen, but if you don't ask you'll never get what you want.

  6. Edit > Sync Layers with Ext. Editor

    That will kick out the current layer you're working on to photoshop as well as the wireframe. Usually what I do is: Edit > Edit All Layer with Ext. Editor, save that file as a different name, then, Edit > Sync Layers with Ext. Editor to grab the wireframe, fill a layer underneath the wireframe and then drag them both over to your previous file (the filled layer is to help make sure it lines up perfectly), then save the file. From there you have a wireframe you can click on and off in photoshop.

  7. I've had multiple crashes in paint mode using 3.5.26A using the polygon lasso paint mode. 26A also seems to have re-introduced a bug that I haven't seen in awhile that will (seemingly) randomly erase large parts of texture maps when zoomed in. It erases parts of your textures in an almost checkerboard fashion. If there are multiple layers, each layer is erased in the same way. I can provide screenshots if necessary.

  8. So I'm working on a project currently that has multiple objects that all share the same UV map and the process of exporting the map(s) is turning out to be a real headache. So far the only way I've figured out for sure that I can get the map that I expect to get out is to delete all the objects from the sculpt room except for the one I want. I'm guessing (hoping) that there's something that I'm just not understanding about this particular aspect of the software. Can anyone share some insight into this problem with me?

  9. stupid question, but why not just use 3D-Coat to do projection painting primarily? That relieves you of the 3D-Coat toolset for a large chunk of the work.

    I have to disagree with the learning curve, but I don't think that helps your problem at all.

  10. Awesome stuff Spiraloid.

    Is there a more in-depth tutorial available somewhere for creating items specifically for TF2? Like the character models and the hat joint mumbo jumbo you're referring to? I'd love to try my hand at these some day.

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