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insignet

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Posts posted by insignet

  1. Yip. Testing out the light baking tool. Really nice when working in with layers and blending lights. Is it right that you can only bake one light from the render room at a time? I think if you could have a check box for which lights you want to include on the bake ( or is this the Camera_Target check box meant to do this? ) At the moment I'm removing the environment light completely to isolate the light source and bake these light sources to layers ( repositioning the light source for each layer ). The alpha option is nice too - i would say it needs a hard edge dial to make the shadow fall off editable.... nice stuff :)

  2. Hi

     

    Not sure if this has been talked about before. Looking at the possibility of baking the result of a render directly to a UV map? Bake the reflections, metal, spec details as well as light influence into a single colour map? This would be good texturing for game assets. Substance Painter previews the textures on a UV map and this can be scaled up on the screen and take a screen shot... but its a work around ( see attach) You can see on the image the environment reflections etc, but these obviously are not exported. We can use the Texture Editor to preview the rendered result and export from the Render Room?

    • Like 1
  3. Hi all

     

    Just thought I'd post a link to some work I did with 3DC voxels on my website.

     

    This link shows the all the characters, these were colorised in Photoshop ( done before you could add colour to voxels ) http://www.draw-it.co.uk/?project=trench-project

    The thumbnails on show some very quick auto retopo work done on the sculpts to get the geometry into LW. I used the mesh to position proxy versions of the characters in a virtual studio.

     

    The attached is better view of one character.

    post-2115-0-40301100-1383159999_thumb.jp

     

    • Like 4
  4. Not sure if this is a beta question, but just to be safe i'll post here. ON the action panel when starting v4 I tried the The Paint on Vertices option, could this be used for weight painting or colourising verts? Because it seems to give you option to only paint on a voxilsed model. I've looked in the manual but can't find info on this. I assumed after importing a mesh i'd be painting on that mesh directly? I think to be able to weight paint with 3DC tools would be effective especially with an app link.

  5. Having a wider selection of brushes I thought I'd try using Painter as an External Texture editor.

    I had a problem on re-saving where it made my texture purple, which was strange.

    Layers were in tact but Painter had saved the background layer as a filled colour.

    Anyone else tried this with success? You can save out of Painter as a PSD.

    Its not the native format of Painter so maybe thats the issue.

  6. Thanks for the comments... will try to add the geometry - I have some very nasty 5 point stars in the face, adding more geometry will hopefully smooth it out.

    She will be animated in Lightwave or Messiah, I'm not an animator unfortunately, but I will have a bash at it for kicks. There are other people here who I will hand the project to once i'm happy with the model, surface, and render. We may do some tests as a cel shaded render at some point. Thanks again.

  7. Wanted to share this character development with you guys. Showing the concept and work in 3DCoat and LW. The final product will be delivered/animated in LightWave, the project is being developed with Cartoon Pierre (permission granted to show) . We are working on some render tests at the moment and playing with the surfacing. Also have some other characters which will post in this thread at a later time. C&C welcome... thanks for your time.

    Ian

    www.draw-it.co.uk

    post-2115-0-76950300-1299155765_thumb.jp

  8. Hi Phil

    Thanks for your response. I have included a few screen shots to illustrate the issue.

    1 - import.jpg shows the import settings I use when bringing my model in from LW to 3DC.

    2 - I paint on the model etc then get ready for export

    3 - export.jpg shows my export settings from 3DC saved as a LWO ( no maps saved on the screen shot as its just an example )

    4 - difference.jpg shows the difference between the original LWO mesh ( background layer black ) and the imported 3DC mesh ( white mesh ). You can see the definition in the chin and nose has been reduced on import.

    My work around is to use Background conform which snaps the new mesh to the original, not a great solution as it takes time to tweak.

    I'm not sure if my import/export settings are wrong?

    post-2115-12947336512861_thumb.jpg

    post-2115-1294733660553_thumb.jpg

    post-2115-12947336831739_thumb.jpg

  9. Hi...

    Wonder if anyone can help... I'm sure I'm not clicking a check box or something but when I bring a painted mesh from 3DC to LW 9.6 the mesh becomes smoothed out. For example I will have a head model in LW... export to 3DC do the UV, paint etc then export it out again to LW. When back in LW if I compare the original LW model to the newly imported version the sharpness to the mesh has been smoothed out. I will try and send a few snap shots to illustrate what I mean. My work around is BG conform inside LW using my original model in the BG layer...then tweaking the vertices to match the original... if you can help... thanks :drinks:

  10. Hi

    Here's a few sculpts using voxels. Been experimenting with the primitive tools for roughing out shapes. I have found these tools to be valuable in approaching sculpting from the same angle as when sketching with pen and paper.If you are new to 3DC voxels take time to learn these as they will provide an excellent foundation to build on.

    post-2115-12840585298029_thumb.jpg

    post-2115-12840585412035_thumb.jpg

    post-2115-128405881102_thumb.jpg

    post-2115-12840588177582_thumb.jpg

    post-2115-12840588265141_thumb.jpg

    • Like 1
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