Jump to content
3DCoat Forums


  • Content count

  • Joined

  • Last visited

Community Reputation

42 Excellent

1 Follower

About insignet

  • Rank

Contact Methods

Profile Information

  • Gender
  • Location
  • Interests
    Drawing... Painting... 3D.... you get the idea :)

Recent Profile Visitors

3,195 profile views
  1. insignet

    3DCoat 4.9 BETA testing thread

    Fractures in the render room. Tiles visible and artifacts ( voxel mode ) GL version... anyone else confirm?
  2. insignet

    3DCoat 4.9 BETA testing thread

    Testing 4.9.31 DX - Create a Vox Object open shader tab and click on shader - the vox object disappears Alt-click and the shader updates as it should anyone else confirm? Thanks
  3. insignet

    Hair Cards

    Is it possible to use the new curves implementation to allow a user to place Hair Cards ( UV'd Geo from the Retop Room ) smoothly along the curves ? The curves themselves are a great addition, it seems they would be perfect for this type of work?
  4. insignet

    3DCoat 4.9 BETA testing thread

    Its a valid point, but why not jump into blender for modelling, sculpting, retop, UV 'ing and rendering? Isn't that free also? I agree with you... make the render inside 3DC more robust, if that's a bridge to another render app, then great ( as long as its a full implementation of course )
  5. insignet

    3DCoat 4.9 BETA testing thread

    I agree, current render is ok, but its way behind the competition. 3DC has got a good reputation among concept artists, but most seem to use Octane, etc to render. It would be great to have a more robust render engine to keep 3DC in pipeline for longer. IMO
  6. insignet

    Where is my rendering ?

    If Im saving out fog mask or a depth pass etc.... the output has banding on it from dark to light. I've tried to raise the samples etc but I can't get rid of them.
  7. insignet

    Where is my rendering ?

    Looked at the save path 4.9.09 ... I'm still confused by where its saving exactly. If for example I specify the desktop as destination for renders, it seems to put it in a Renders folder? Tested Depth Pass etc... I still get alot of banding, can't really use it in its current state, again hopefully it will be addressed.
  8. insignet

    Where is my rendering ?

    Thanks...I will check it. Has the banding been fixed on renders? I got alot of gradient banding in depth pass/ fog pass etc
  9. insignet

    Where is my rendering ?

    I've been looking at the rendering also. I was very excited about the render, it is odd the way it saves the render ATM. When you save your render, it seems that you are saving your output, but you are creating a folder to place it in. Anyway... only BETA so it'll get some polish soon.
  10. insignet

    3DCoat 4.9 BETA testing thread

    Kinda replying to my own post here regarding the Banding on the Depth Pass. It maybe user error, but here's a screen grab of the problem. Like I say I may have missed something on the setup, but I don't get a smooth transition.
  11. insignet

    3DCoat 4.9 BETA testing thread

    @carrots I'll try to send a screen shot later, but I'm getting alot of banding on the depth pass. I've raised the samples etc but I can't get a smooth result. Like I say - I'll post an image, just wondered if this was a known issue.
  12. insignet

    What is "Factures" ?

    @Andrew Shpagin - Fractures is very cool and should be developed more. Its in line with Quixel Mixer and Substance Alchemist. Powerful stuff when combined with the tiling texture instances.
  13. insignet

    3DCoat 4.8 BETA testing thread

    I agree, the development must keep pace with other software such as Substance Painter. It gets polished and small changes added - such as the environment baker, which is great. Sculpt layers adds so much and is a killer feature, pushing 3DC forwards. I work for a games company and I've pushed 3DC, many have adopted it but they still revert to Substance for PBR texturing ZB for sculpting, and the results they get are very cool. When it comes to hand painted they'll use 3DC. The sculpting features are important to keep pace with other apps and its important to plug gaps such as why users want to use Substance over 3DC for PBR related work. Don't get me wrong - whats in 3DC ATM is very good... but having a piece of software that takes on so many other apps in its functionality - ZBrush, Substance, TopoGun etc its important not to take your foot off the gas and push forwards on all fronts.... not to start creating alternative versions, else you'll eventually loose the customers. I think that's what AbnRanger means?
  14. insignet

    Exploring Album

    Album shows of some work that I do to explore 3D-Coat and generally practice, sculpting, texturing and designing characters.
  15. insignet

    3D-Coat Alternative Renderer?

    Completely missed this before... thanks