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Pix Jigsaw

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Posts posted by Pix Jigsaw

  1. I'm hoping someone can help me figure out where I'm going wrong.  I'm sculpting, retopoing, then baking with normal map (per-pixel).  When I go to bake it almost instantly finishes.  When I look in the paint room the ambientOcclusion layer is all black.  Normal maps don't appear to have baked any of the sculpted detail.  I'm using 3D-coat 4.5.23(DX64).

     

    I've use this standard workflow successfully in the past.  It has just been the last week or so, so I'm wondering if I have something set wrong.  3b file zipped and attached.

     

    post-21582-0-21825600-1449992484_thumb.jpost-21582-0-67583800-1449992500_thumb.jpost-21582-0-86849700-1449992515_thumb.jBaking Issues.zip

  2. Try the 3D Coat Channel on YouTube.  You will learn a lot there.  video tutorials have pretty much replaced big fat manuals.  3D Coat is so much fun once you get a little bit of skill with it.

     

    Here is a quick flag.  I used mostly the primitive tool and transform tool to make and position the shapes.  I used the primitive tool, the move tool, and the pose tool to make the flag shape.  The bad looking dent in the flag is the move tool run amok, but the idea is there.  For colors I used a shaders in the sculpt room and then just modified the color in the VoxTree menu for each object. post-21582-0-62328900-1448869861_thumb.j

  3. I was having the same problem.  I couldn't get part of my model rotated into the light.  It was always in shadow no matter how I rotated it or adjusted the lighting controls.  With Lock Environment checked I can rotate the model into the light.  My eyes are much happier.post-21582-0-72844600-1448787413_thumb.j

  4. That was helpful.  It got me trying the other versions.

     

    3D-CoatDX64C, and 3D-CoatDX64S both have the problem I describe above.

     

    3D-CoatGL64C and 3D-CoatGL64S get me to the opening 3D-Coat screen, so it appears that they don't have the problem.

     

    I thought 3D-CoatDX64C was the DX version with Cuda.  That's what I had been using in the past, but even my shortcut to the previously working version has the error. 

     

    I'm no fan of Win 8 myself, but its worked fairly well for me with Blender, 3D-Coat, up to now.

  5. Hi everyone.  Have been away from the forum for a month or two.  During that time I updated to Windows 8.1

     

    I just tried to boot 3D-Coat.  But all I get is an error window.  I downloaded the latest version of 3D Coat and installed that.  Tried again.  Same problem.    I do not install 3D-Coat on the boot drive.

     

    Any help would be appreciated.  Even knowing if the error message was from the operating system or something 3D-Coat is generating when it attempts to start.

     

    Here is the dialog box that comes up when I attempt to run 3D-Coat

     

    post-21582-0-33519300-1385238789_thumb.j

  6. If you move one of the objects to a separate layer, you will be able to rotate them separately using the transform tool and rotate X axis.    You can go -X degrees for one and positive x degrees for the other.  I think that is the easiest way.

     

     

    If you don't want to move objects to a separate layer you can rotate the individual objects using the pose command.  Here's how:

    1.  choose pose tool.

    2.  in tool options set transpose mode to "Select Object"

    3.  Click on the object you want to move.  The whole object should show as selected and you should see the gizmo.

    4.  Click the "to X" button to position the gizmo correctly to rotate on the X

    5.  Make sure the gizmo mode is set to the proper one to rotate things.  (you don't want to see a diamond or cube on the gizmo)

    6.  When you are in the right mode, the tool options for the tool will have a box for entering Rotation.

    7.  Type in the rotation value.  Since the whole object is sected, it should rotate the specified number of degrees along the X axis.

  7. Hold right click down, press down with your pen over an object on your screen.  Now move your pen.  That should give you what you are after.  Basicly you are doing a right click and click at the same time.  It's like holding the right and left button of the mouse down while moving the mouse.

     

    Other options:  you could set up specific properties for photoshop and 3C Coat in Wacom Tablet Properties.  That would free up the second rocker button on your pen for a middle click when using 3D-Coat.

     

    You could also program the eraser on your pen to do a middle click.

    • Like 1
  8. I see the sense of what you are trying to do, but it seems you are swimming upstream against the 3D-Coat workflow river.  The price of sculpting in the vox room free from restrictive topology constraints is that the Vox room is pretty much a UV-free zone.   

     

    With the object you have, I think you could take it from retopo room to the cloth simulation.  When you are done, go to the retopo room.  Once there, do some manual work to conform the original flat retopo mesh to the new shape.  Basically you have to bend down those three triangles in front.  Merge that, bring in your already finished artwork and apply it.

     

    I'm not 100% sure that will work, but that is the direction I would explore.

  9. Thanks alvordr.    Good topic.

     

    I love the helpful community on this Forum. 

     

    I love that 3D Coat lets me approach sculpting like an artist.  It just feels good to use.  It really interfaces well with a tablet.  We spend a lot of time discussing the technical features and settings here, but at the end of the day what keeps me coming back is that pure pleasure of shaping digital clay.  

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