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CropCircle

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  1. thanks marrakech! I am going to have to try this out.
  2. That is some serious Rube Goldberg work flow. I guess if this is the only software you have, and 3DC doesnt have a torus primitive then that's what you have to do...
  3. I came across this problem working on a model I sculpted in Zbrush so I tried a test to see if I could recreate my problem. I took polycube#1 which is a native primitive. When I export this as an object I can open it in other software and it comes in as quads. When I take that cube into 3DC using merge it converts to voxels. If I take this cube and save it as a .obj it is no longer quads. It appears to me that 3DC can not save a .obj as quads. This ability would lead me to buy this software right now. If I open polycube#1 in 3DC as a reference mesh it will export it as quads. This is not helpful to me. Attached are my test files. PolyCube#1 is the cube I created in zbrush. PolyCube#1test is the PolyCube#1 after being converted into voxels and exported from 3dC. PolyCube#1.OBJ PolyCube#1test.obj
  4. Here is what I would like to do. I have a Zbrush model that has some areas where the polys are getting stretched. I would like to convert the model to voxels in 3DC and either continue in 3DC or bring back to Zbrush. There are other procedures that I need to do further down the road that I need the model to be in quads. When I open 3DC .obj's the whole model is triangles. Are there any options for exporting to quads that I am missing, or any ways to convert to quads? -Thanks
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