Thanks for the kind words guys, I will definitely give the texturing and re topo tools a go soon.
One brush I am missing is the inflate/bulge one. I know it works according to polygon normals usually and I can see why it could be tricky with voxel. But I use this brush all the time to get fleshy wrinkles, even to the point where the geo is crashing with itself sometimes
Also, it would be nice to have an option in the smooth brush (maybe it's there already) that would behave like in polygon mode. For example, when small tubes meet a larger surface, I would expect their base to get larger and merge into the main surface, right now the voxel is kind of melting until the volume disconnect from each others.
anyways, great tool you guys have created
Cheers
Pascal