Just a quick question regarding the sculpting performance in 3d-Coat. When I sculpt in Blender, and can go up to 50 million polygons (100 million triangles) sculpting an object. Now, orbiting becomes very laggy, but the "fast navigate" option solves that.
The point is, at that (granted ridiculous) resolution I can still sculpt for the most part smoothly with all tools, including masking. Going down to 20 million or less polygons gives me a smooth sculpting experience in Blender's sculpt mode.
Now, in 3D-Coat (DX) I have an object with about 20 million triangles (10 million polygons), and while orbiting is still good, sculpting is rather laggy and does not keep up with my strokes I make with the Wacom at all - it works smooth with a normal airbrush at a smaller brush size, but becomes extremely laggy with a textured brush. Especially slightly larger brushes with a texture start smooth for the first split second, but are very difficult to control when I keep dragging.
I am a bit confused why 3D-Coat is having performance difficulties on my system: i7 920@3.6GHZ, 48GB RAM, AMD 7970 3GB (to drive three screens), Nvidia GTX590 (for CUDA stuff only).
So, sculpting a 10 million polygon object is rather difficult in 3D-Coat on my system. I would expect me to be able to go much higher than that? Or are my expectations too high?