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michalis

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Posts posted by michalis

  1. @carlosa

    A 32 bit exr displacement map at 16k or 8k or even 4k, lot of such textures are in use, in film industry. (see the making of prometheus)

    Do you have any idea how much ram you need for such tasks?

    Indeed a hybrid system may be a solution.

    Or, well, maybe in the future we won't even have a GPU (or a CPU as we know them today)

    In blender community, we all are waiting for these new Nvidias, we'll have the first tests soon. (Cycles)

    BTW good news for OSX users.

    OSX 10.7 or better 10.8 do now support any Nvidia (drivers) natively.

  2. I have a new panasonic plasma. It reads perfectly the color profiles so it shows my works exactly like my also calibrated monitor.

    But, I agree with you, it's the real thing somehow.

    I don't agree on one thing though. Sitting close to my 24 monitor, makes things larger than watching my TV from some meters.

    Anyway, David, we're getting older, that's it. :rofl:

  3. Have you tried new blender and cycles? On a nice ~600$ GPU, or on a hi-end dualXeon CPU?

    It isn't that fast exactly but it still is considered as real time rendering. Of greater quality than this on the demo. (excellent GI)

    The interactivity is great, especially when you setup a scene.

    IMO, the problem is not the hardware exactly. It's the software itself. Lot of great improvements on this are.

    My wish: To be able one day to sculpt under GI illumination. Even now, in blender/cycles, I can have very fast previews as I sculpt. SImilarly as in 3dcoat but using a real raytracer/GI of excellent quality.

    GI eats carving as hell. It's very important to know how deep you have to carve sometimes. Capturing the light.

    Thanks for posting. I love this technology.

  4. Interesting video, thanks Tony and Javis.

    My problem with lot of video games is they are very predictable.

    This doesn't happen in real life.

    What about sports, martial arts (a bit) and playing chess?

    A little "pain" may be also important.

    Making art can also be a very multi tasking work (and painful enough LOL). Much more than a brain scientist might believe.

  5. Let your passions find a way to be satisfied.

    This might explain all the bad things happening.

    I say this: Trust your feelings. (he he).

    Because passions may never find the way to be satisfied. It's in the nature of the human race. Passions give birth to other passions, and so it goes.

    Hunger!!!

    Have a happy new year, all of you.

  6. I missed this thread.

    I've tried Silo in the past, I was to buy it but I didn't, for the well known reasons.

    Blender, now, has almost what I need for poly modeling (almost LOL)

    But...

    So in nevercenter policies, if you speak in bad terms about silo in a COMPLETELY INDEPENDENT BOARD (Like this one) you get banned.

    I'm shocked. This isn't good. It also triggers conspiracy scenarios, which is also bad. I'm with Beat on this.

  7. I also appreciate the fact that although a lot of us disagree, no one has taken the low ground here, with name calling etc. This is a great community.

    I agree.

    So, what can we do about all these terrible things?

    It's not a US problem by all means. It is painted in US colors.

    In my country you can't own militry guns. Crete is a beautiful island, you'll possibly find more AK47s than in the whole US. With real magazines I mean. The real thing.

    They don't kill each other though.

    But, in my country, we have real Nazis in our parliament.

    Real criminals, by all means.

    They even asked sterilization of pakistani people (considered as criminals or something)

    You possibly know this movie?

    Let's be careful.

    We may blame VGgames, guns, or anything, but we may become the real criminals. Fear is the real evil.

    BTW An art police is what I don't want to see.

    • Like 1
  8. Think as it's a relief.

    So, the left hand/pistol can be fully shaded as it is in front. Fully sculpted. The rest being in the back, starts losing shadows, (they become more lines than areas) and color starts bleeding.

    Just a moment. Another example. What a Global Illumination, physically correct renderer really does, except of colorizing the scene? It eats shadows, adding light and color bleeding.

    Indeed, you have to carve deeper, under physically correct lighting.

    Your paintings are very good. This is why I mentioned all these. After all, DaVinci to Egypt, chiaroscuro to colors, all this spectrum is full of masterpieces.

  9. For some reason I prefer the unfinished version, posted yesterday.

    Let me purt it this way.

    The more lights (white) and shadows (dark-black) we add, the less color we have.

    More perspective, more volume, less color.

    If we try to think as it was a relief and not a full sculpted thing, easier to show the colors.

    So, Egyptians, color only, some outlines look like the shadows are there, just a bit. (see egyptian reliefs)

    Leonardo Da Vinci, chiaroscuro, shadows and lights only, almost no color at all.

    Vermeer, color and tones, perfectly balanced.

    Impressionists, closer to egyptians.

    So, I tried to present a scale between color and tone.

  10. Then, I read this.

    http://gunowners.org/a12152012.htm

    Had a few of us been available with guns at the Newtown school, most of the victims might still be alive

    Oh my...

    What are we talking about?

    I will keep reminding you what Thucydides wrote once upon a time...

    ..for the people made their recollection fit in with their sufferings...

    Thucydides knew how stupid people can become,

    Then, comes the real evil in the form of a savior... (not just one svastika on a VG)

    Saying the bigger lies you ever heard. Always.

  11. @Tony Nemo

    No, but what you see is a subd model with normal maps baked on a specific subd level (retopo, baking in 3dc).

    You know me Tony. I can sculpt using any app you like. I just avoid 3dc as I'm not sure what will happen next. I need to have some more options. I don't like to face a dead end, you know.

    So, please try to ask the right questions, next time. ;)

  12. Thanks, the video tutorial explains just the basics.

    Much more to say on UV editing, on how these panels have to be... How to curve horizontal-vertical patterns.

    My new experiments, psychonautic masonry.

    psychoA1.jpg

    And, a doodle, just to keep things in trunk. LOL

    portraitNewDyntopotest1.jpg

    • Like 3
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