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Posts posted by Garagarape
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Oh yeah! Nice sharp shapes here.
Did you use "res+" often ore is it default density?
Wow.
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Yes, I'm not used to take advantage of layers, but I should.
I'm wondering if something less serious would be better:
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Cool robot!
Remembers me of those guys:
http://idata.over-blog.com/0/07/00/40/robot-pompier-ulysse-31-popy.jpg
http://a21.idata.over-blog.com/606x455/0/07/00/40/2/trois/ULYSSE-31-ROBOT-MECANICIEN-METAL-POPY.jpg
Keep on the good work!
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Yes, Tinker's creations are awesome.
I'm afraid I don't have time to create modular parts in another app though.
Yes, that's a kind of gun part. I'd like the spaceship to be rather big,
it is just a tiny part of it:
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Oh nice!
But de Chirico's perspectives are more funky
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Thank you for sharing your know how.
I'm trying to do something similar with a spaceship.
It is very rough. I should have probably "res+" once
before merging parts.
Can't wait to see what will your steam punk car will look like in the end.
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I've just started a kind of space ship.
Still don't know what kind of design it will be like.
Let the primitives decide.
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Ha ha!
It's a fake arrow. No goblin has been wounded during the movie shot.
I guess it is friendly fire. Goblin ain't clever and a bit hasty.
"Oops, sorry lad, I saw a dwarf over there, and... Don't take it too bad."
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Thank you for watching.
Special thanks to Michalis:
There's a lot of new possibilities coming to my mind thanks to you.
I've been using 3D Coat for months and still didn't had
a look at the render part. Shame on me. You helped me fight
my laziness
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That's insane!
How did you manage to do that?
Is it all made out of primitives?
Damn, that is something.
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Oh thanks! I'll have a try when back home.
So far, I've just gave up because "real time render"
was weird: the model was kind of flat and there were
strange "vibrations" each time I tweaked the camera angle.
Hope it is not because the model is too low (12000 polys).
Thank you for taking time and writing a quick tutorial.
I'm very thankful for that.
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Aye aye sir!
I'm an absolute beginner at rendering.
Is it possible to put 2 or 3 lights in 3DC and render?
I'm kind of busy at work before a departure to France
next week. If I can I'll bring a book about rendering
to read in the plane (12 hours...). But, if there's an easy and fast way
(the dark one with thunder coming out of the fingers), I'd like to have a try.
Thanks for comments and crits.
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Wow! Yours is much more better.
I finally changed my mind and chose
something more basic.
I wonder wich kind of filters you used, that was fast!
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Oooh, that was hard.
Here is the role playing game figure:
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Wow! I like the candle wax feel in your last shot.
Cool work as always.
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Done. I had to rush.
It is not as good as I wanted, but anyway.
No time left.
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Wow, it's alive!
Colors, volume and reflections are ace!
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Taros > Thanks for the tip!
So it is possible to hide one mesh parts in the paint room?
I'll have a try when back home tonight. That would be very helpful.
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Michalis, LJB, Thanks!
Yes, now I realize how much it is stupid to have merged all in an object.
Not very easy to paint. My aim is to make it all in 3d-coat. I will not
export it to an another application or smooth it. It must keep a slight rough aspect
as I want it to look like the old figures that were used for role playing games.
Tried a quick paint. Don't like the colors. Just wanted to get rid of Ulk shader
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Michalis, Thanks!
It was a single part sculpt when I begun retopo as I merged all in one object.
To tell you the truth, I don't have special tricks except those you, Artman and BeatKitano
taught me.
My first weapon was patience for this goblin. Had a hard time with retopo because I
needed to move the camera into very tight places (junction between cloak and back was hell...).
Sometimes I found that camera zoom is too fast to focus precisely on small parts.
For baking I try to respect a rule that you can find in any tutorials about
normal maps baking; wich is no angle "sharper" than 45 degrees. I'm sure you already know about it.
I'm under the impression that 3d-coats manages to deal with quite sharps angles though.
It would be nice to know what is the difference between 3d-coats baking and the one used in X-normals (wider cage or something like that?).
Oh, I also try to keep a good balance between the islands numbers and the texture distortion problem
when you don't have enough. As you can see, nothing special. Hope I can help someday. I need to improve first.
See you!
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Baking problems fixed.
12000 polys and 4096 X 4096 texture.
Messy structure (many triangles, few quads) but it is time to paint now.
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Whole baking done!
That was hard (Manual retopo on one object voxsculpt).
There are still few "stains" and texture torsion to correct.
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Oh! I like the fried egg looks though
Didn't meet this one yet.
Sorry, couldn't refrain. I know those bugs are not funny.
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No joke today.
Polygons color was "normal" when opening the file.
Retopo almost done. Next post may be final.
Garagarape sketchbook
in Finished Projects
Posted
Digman, thanks!
I had a look to your Wire crimper.
No I know what do your avatar name come from
Thanks a lot for the technical news. I'm really bad at gathering information.
That helps a lot.