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Garagarape

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Posts posted by Garagarape

  1. Oh thanks! I'll have a try when back home.

    So far, I've just gave up because "real time render"

    was weird: the model was kind of flat and there were

    strange "vibrations" each time I tweaked the camera angle.

    Hope it is not because the model is too low (12000 polys).

    Thank you for taking time and writing a quick tutorial.

    I'm very thankful for that.

  2. Aye aye sir! :)

    I'm an absolute beginner at rendering.

    Is it possible to put 2 or 3 lights in 3DC and render?

    I'm kind of busy at work before a departure to France

    next week. If I can I'll bring a book about rendering

    to read in the plane (12 hours...). But, if there's an easy and fast way

    (the dark one with thunder coming out of the fingers), I'd like to have a try.

    Thanks for comments and crits.

  3. Michalis, LJB, Thanks!

    Yes, now I realize how much it is stupid to have merged all in an object.

    Not very easy to paint. My aim is to make it all in 3d-coat. I will not

    export it to an another application or smooth it. It must keep a slight rough aspect

    as I want it to look like the old figures that were used for role playing games.

    Tried a quick paint. Don't like the colors. Just wanted to get rid of Ulk shader :)

    goblin23.jpg

  4. Michalis, Thanks!

    It was a single part sculpt when I begun retopo as I merged all in one object.

    To tell you the truth, I don't have special tricks except those you, Artman and BeatKitano

    taught me.

    My first weapon was patience for this goblin. Had a hard time with retopo because I

    needed to move the camera into very tight places (junction between cloak and back was hell...).

    Sometimes I found that camera zoom is too fast to focus precisely on small parts.

    For baking I try to respect a rule that you can find in any tutorials about

    normal maps baking; wich is no angle "sharper" than 45 degrees. I'm sure you already know about it.

    I'm under the impression that 3d-coats manages to deal with quite sharps angles though.

    It would be nice to know what is the difference between 3d-coats baking and the one used in X-normals (wider cage or something like that?).

    Oh, I also try to keep a good balance between the islands numbers and the texture distortion problem

    when you don't have enough. As you can see, nothing special. Hope I can help someday. I need to improve first.

    See you!

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