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Posts posted by Garagarape
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Cool style!
It really looks like clay.
Also remembers me a bit of Dalshim
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LJB > Thanks! Yes it is an exercise (but also a contest with work-mates).
You are right, there was no need to sculpt too much detail as the bump
in paint room is enough for veins and stuff like that.
Voxel sculpt is so fun. I didn't think enough about retopo problems
while sculpting. Now If I had more time I would have retopoed part by part.
No time to put bones in him, skin and pose, so I chose to make a kind
of figure of it from the start.
Don't know if it will be ok in the end though.
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Michalis > It is just patience.
There are lot of difficult parts where it's uneasy to move camera
and also hard to snap retopo polys. Yes, hiding voxel sculpt parts
to make retopo easier would be nice. Still I haven't tried it yet.
I'll have a look at your shader tonight when back home. Thanks!
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Cool Rank Xerox!
I always wonder if Otomo was inspired by Liberatore.
There's a mutant in an episode (Lady Miyako's temple under attack)
that just look like Rank: round glasses, torn t-shirt and veins
about to explode on the neck.
Anyway cool character.
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Thanks! There is still a lot to do with this goblin.
I want to see how much details I can add in the paint room.
Started the retopo work:
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Ok, it is not perfect but I call this sculpt done.
No raven on the back, armor parts on the legs or skull on the pedestal.
A raven would break the "horn silhouette". For other details, let's just say laziness won.
The retopo's going to be tricky, especially for the cloak-back junction.
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Great work!
But it is no longer "Land down under"
I wonder how you managed to render the whole scene in 3d-coat.
I never managed to get more than one object in the paint room.
Did you merged all the parts including skybox and water?
I love the "from primitives" sculpt concept.
I try to use it too even on organic stuff to save time.
Keep on the good work!
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BeatKitano, Tony Nemo,
Thanks. The problem is that... when I look my own arm,
it is too fat and I can't see what's happening with bones
and tendons. Must start a diet
Anyway, thank you for the shot and the story about Raven's meaning in different culture.
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Oh! Nice vehicle. Is it all made out of
3d-coat primitives? Wow! Bravo.
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Hey BeatKitano!
Of course you're right. His arm is torn like a pig tail. Shame on me!
I asked my wife to take a pic of my own arm and started to rebuild the goblin one with it.
The thumb position is more natural like that, may be:
Thanks for watching.
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Trying to think about a few last items
(It will make retopo more fun):
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Thanks! It seems that it's not a problem with the amount of "polygons"
(always strange to talk about polygons in voxel room).
As long as I don't use pose or transform tool there's no crash (?).
Yes X-normal is cool. I wanted to do all in 3d-coat this time, but that's an option.
Thank you for your support. My knees were quite shaking this time. I thought something
really bad happened in my pc
Last version of the goblin with a rough cloack:
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Arrrrh! I may have the same kind of problem under voxel mode.
Even with a 3 millions poly file, after working for a while
3d-coat performances starts to get low.
Everything is slow just as if PC was k.o by memory leak.
Just as Metromot said, the problem seems to happen when using pose and transform tool.
I also used "move to" several times for each object in the voxtree when building them out of primitives.
Is there a kind of "history" of all those "Transform, move scale, pose" operations somewhere?
Something that would get bigger and bigger when using too much "pose" or "transform"?
In the end, the application freezes and I have no choice but restarting the pc (can't even go out of 3dc).
I actually work on a brand new pc (windows 7) with 3.5.5B version (64bit), but it also happened with 3.5.3.
What is weird is that it really didn't happened before yesterday even with much more
heavy files. But I must admit that it is the first time I use many objects in voxtree and
tweak them several times with "pose" and "Transform".
At first I though that I damaged the video card, but there's not even the typical fan acceleration sound
when you ask it too much effort. PC just silently slow down. Do you have a hint?
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There's something very strange happening with my pc.
Even with a 3 millions poly file, after working for a while
3d-coat performances starts to get low. Even if I do nothing,
for example, open the file just have a look at the model(camera navigation is smooth then),
go for a coffee and come back in front of the pc after 10 minutes, everything is slow just as
if PC is k.o by memory leak.
In the end, the application freezes and I have no choice but restarting the pc (can't even go out of 3dc).
I actually work on a brand new pc (windows 7) with 3.5.5B version (64bit), but it also happened with 3.5.3.
What is weird is that it really didn't happened before yesterday even with much more
heavy files. I just can't see what is the problem. There's not even the typical fan acceleration sound
when you ask your graphic card too much effort. Do you have a hint?
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BeatKitano, thanks!
Yes may be that would work, but then
you have to bake normal and occlusion map separately too, no?
I wonder if I'm patient enough to do that. I want to have a try.
After having merged the low, you still have to make a baking
with the entire voxel sculpt, no? Or do you bake separately each part?
Anyway, I have to try your work-flow to improve. Let's try it!
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Ok, that's a bit sad but I'm running out of memory
at about 12 millions. PC is really lame so I guess
I have to give up with the cloak idea.
It is a bit too late, but I understand that it is
better to start working on all parts and increase the detail
level on each part little by little simultaneously
than finishing parts one by one and getting out of memory like that.
Even a simple cloak would have been cool, but it seems difficult now.
After fixing too rough legs and hands, I'll call this one done
and go retopo.
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Hey, nice putti!
Remembers me of this guy in a weird Japanese advert:
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Little update.
I tried to make the goblin helmet out of primitives
directly in 3d-coat. It took... two hours.
May be more training is needed.
I'm planning to add few details on it and then
put a torn cloak on his shoulders.
The difficulty will be to keep parts of the back
visible. Don't want all the muscles to disappear.
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Yes, their blacksmith won't carve leaves on a shield.
Do they have blacksmith? I must read Tolkien once more
to get hints. But you're right, it is more a war loot.
That's what I like with goblins; they pick-up things
belonging to different styles and the result dangerously oscillate
between Baroque and bad taste.
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LJB, Michalis, Thanks!
The pattern on the shield is just done with
an alpha brush made in photoshop. It's a very
low tech solution (But I'd rather use something
like "Match Maker" in fact...)
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added something to hide his *@>#
and a broken arrow stuck in the shield.
Not much time to work
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Nice work on the second character too.
The baking has worked well. Can't see much
difference with the sculpt.
1750 tris, that's very few!
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Oh! It's a very "Berserk" doodle.
This ring is alive just like the Beherit egg.
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Buckler, sword and pedestal done.
Next step: clothes and armour parts.
Garagarape sketchbook
in Finished Projects
Posted
Sexy goblin!
There's always something to enjoy in 3d-coat