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Posts posted by Garagarape
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Oh! That's cool! If I had a good camera, I'd try to make environment maps with a mirror ball too.
The shoe model is great. I wonder how many polygons you have on it (but I wouldn't dare bet on it).
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Hi there,
If I'm not wrong the "surface mode" precisely allow you to work on a hollow model.
Compared to voxel mode (uniform density), you can locally increase density with tools like "live clay" and work
on details without increasing the whole model density.You can switch to surface mode by clicking "V" in the Voxtree.
Hope it help!
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Hi! Happy to see a new member work!
The more you refine your character shapes in 3D coat, the more the paint-over in Photoshop will be easy.
With a good rendering within 3dCoat, you'll get the light info that makes the paint-over process easier.
ShadowRun is great. I like the slightly colored dark atmosphere.
You've got plenty of handy tools in 3dCoat to speed up the character creation process (Cloth for example).
I think there's a video about it on my Wip thread around page 40.
Keep on the good work!
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I gave a shot to Shapeways 3D print services. That's cool to be able to hold a 3dCoat model in the hand!
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Hi David! Happy to read you!
I thought of you when I went to my sister's wedding in South Carolina a few months ago.
Actually her husband has some family in Texas. The trip was too short to escape from
Greenville and try to meet friends. May be next time. That was my first time in America
and I was very happy to discover your country (well, at least a tiny piece of it).Yes, the soldier girl is not perfect, but I've changed the legs position three times
(this is rotating parts in Photoshop, for it is not a skinned model). I'm kind of done with it.
I tried to follow Tony's advices, but I didn't managed to tweak it good ("Whip it good" Devo) .In fact she's stepping forward just after she took the saber out of it's sheath.
I wanted to suggest that move by the blur on her right arm and the cloth floating. But it's a fail.
Have to rig the model probably and take more time, but I want to start something else.
Toolbag3 seem to be a wonderful tool. I may try to make another character to test it.
But for the moment, sculpt doodle is fine.Cheers!
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Great work! Thanks for the videos!
It's always refreshing to see other users workflows.
I like your machines design. They'd make nice computer towers! Or assets for Science Fiction movies.
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Reworked the feet a little (Picture above updated). I'm not sure it is exactly what you had in mind Tony; but at least you made me change it for better. Thanks!
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Thanks Tony. The left foot, seen from us? Or the character left foot? I'd like to try to fix it.
I wanted to make it dynamic, but, yes, it's a bit odd.
Merry Christmas!
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Ha ha! Good idea! You need a fuse on it!
Sorry I can't help to turn it into a Team fortress 2 asset. -
I didn't want to left the previous work undone, but had no time to re-work the 3d model.
Finally I used smart materials on metallic parts, did a render in 3dCoat and arranged other parts in Photoshop.
This is not perfect, but I'm happy that somehow this character is finished. Leaving things undone is like a lost battle to me.
Not a Christmas related work, but...
... Merry Christmas to you all!
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Great! I particularly like the two last shots! + Purple accent on the third one.
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Cool alien bad boy! Nice material feel and render!
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Cool! I like the theme and the animal. As always, I counted the tentacles...
Forgive me. That's a stupid reflex. Keep on the good work! -
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I like your landscapes compositions and your models too!
What do you use as a base for your sea landscapes? Is it 3D model or something else? -
Cool model! Not much crits for the moment.
Can't wait to see it textured. -
Thank you Don! The features shown in the videos are cool.
I could have used them on the mermaid. Thanks for sharing! -
Yep, 3.0 is out. I bought it, and ... surprise, my graphic card is too old (laugh).
Congrats for your Mad Max car. It is really cool.
I like old techniques too like the one use on your Zelda-Portal avatar;
it sometime keeps me away from 3D.
Cheers!
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This rock looks great too, even with just an albedo and a normal map.
Can't wait to see an entire scene! Thanks for the wire frame model.- 1
Wojtek's Sketchbook
in Finished Projects
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Great scene! I like the fact that you kept trees and birds, even it is Science Fiction related.
What do you mean by height map in 3dCoat? You can load greyscale maps on voxels to give them volumes?
Nice peace anyway!