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Posts posted by Garagarape
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I thought it was the old cop (Micheal Douglas bud)
in "The streets of San Francisco"
Kind of like the Mister Magoo feel.
Wasn't this actor playing in the old version of "The Wizard of Oz".
I saw him somewhere but I just can't remember exactly where.
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Very nice!
Did you put the background straight in 3dc
like a kind of skybox, or is it photoshop made?
I'd like to know more about this part of your work too.
If you don't mind please teach us a bit about your presentation tricks.
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Wow! Really cool aircraft here.
I thought it was all made in 3dc at first.
Anyway, very inspiring!
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Ha ha! Rock'n'roll!
Really fancy the "Under Acid influence Sadistic looking Dumbo-Elvis" feel
Nice sculpt!
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Thanks Greg!
I will try to make it as real as possible,
but may be without accessories.
Though I don't know how to do it in 3dc,
I need to make a background like Michalis did for his statutes.
Also need to improve rigging skills. I'll try to make this horse
more alive by giving it a nice pose (but not using the pose tool).
Then when it will be done, I'd like to try hard surface modeling
or may be a monster like those in DragonAge.
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Little update.
First time painting in 3d-coat.
I'm so happy with it.
Paint on cavity is so handy!
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Started to paint it a bit.
Artman > Thanks a lot for your advices. It works!
Rugby is a really cool sport. I play with
a team, here in Kawasaki on week-ends.
May be I'm too old for that now.
Lets focus on 3d-coat
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Ok, This guy is pink, and
his name is Quinch
To tell the truth, I didn't knew him and his friend "Doctor".
Forgive me, in France we had only the basics (Avengers, Fantastic4,
Thor and all those guys...) when I was young.
Funny characters though!
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Kurgan + Doctor Robotnik + Gatchaman?
Aaaarrh, I'm under the feeling I saw him somewhere but I can't remember.
Any hint?
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Hi!
I've just gave a shot 3dc beta version.
I don't know if I've get used to the soft touch in 3dc compared to Sculptris hard one,
but I found it far more better than the previous version. It is really a pleasure to sculpt with.
Thanks!
No need to make 3d-coat feel like Sculptris IMO
I really like Sculptris too, but I think each soft should keep its own characteristic.
Besides, isn't it comfortable to sculpt without perpetually having a look
to the tesselation density?
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Artman,
Ok. I removed the specularity on each channel.
But still I can't lower specularity strength changing opacity
or depth on layer. Well, I guess it is more a paint room than a viewer
and there is still the solution consisting in changing the texture itself.
I damaged my neck while playing rugby. Can't focus on my work for more
than 10 minutes. It is just like torture.
Forgive me for that silly pic:
I'll be back with a painted horse (not green this time)
As soon as possible.
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Oh, sorry.
Considering the lion heads on the top,
that may be more like a Roman one. Wrong?
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Wow! That's very impressive!
I wonder how you managed to make the ornaments so regular.
Did you use tweaked primitives for the little details?
That's a very cool Greek temple. I'm kind of... jalous
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Artman, you've come to the rescue so many times, you deserve a cape and costume with an "S" on it!
Thanks!
Yes, That's true. It is really appreciable to have your help.
It would have taken so much time to gather this knowledge on our own.
Thanks "Senpai"
I'll check each layer tonight when back home.
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Little update,
I refined the horse legs
and the whole shape in order to lower the heavy feel.
Now it's painting time.
Tried to tweak the specular channel without success
(imported from a .tga file).
Will try to find a tutorial about it tomorrow.
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Hi! I've noticed that occlusion map baked in 3d-coat
were quite different than those made in other applications.
Am I wrong if I say that it looks more like a Specular map?
Is there a way to get an occlusion map more close to the X-Normal one?
I know nothing about the technical part of the program.
May be I ask something impossible.
3d-coat is really cool because it is very flexible, and allows
many different work-flows. But I guess it would become a monster
trying to incorporate all options you have in other softwares.
If possible, please tell me if more occlusion baking options are possible.
Thank you.
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Artman, Michalis,
Thank you for your help.
I found out where the problem came from.
Two triangles located inside the mesh
on the symmetry line of the low mesh.
I probably built them during the retopo
without noticing the error.
What is surprising is that the high poly made with
"Merge with Ptex" had the same holes on it.
That means that the exported high model is not made
only out of the voxel sculpt, but is an average mesh
calculated between the voxel structure and the low model
used in retopo?
I should have check the low model before crying
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Yeah! Nice advert with vivid colours!
Is the fried pie one of those you cooked?
Looks very yummy.
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Nice Eye of Mordor!
I like sandworm too.
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Something went wrong today...
Wanted to bake occlusion in X-normal using a Ptex merged high poly version of the horse, but failed.
Sorry Artman, I didn't make it (but thanks to you I found the occlusion bake options)
It seems that X-normal went on a infinity loop when he tried to calculate the map area corresponding
to little holes on the high poly mesh. Those little holes, I don't know where they do come from.
The low mesh I used for "Ptex merged" was clean (vertex merged on the symmetric line, no holes
on the whole structure)... Mystery.
Then I tried to fix the problem of the legs that are too thick by importing the low version into Maya
and scaling down each edge rings; that seem to be the easiest method when it comes to low poly.
Because I'm lazy, I didn't want to modify the voxel sculpt, modify the retopo and re-bake maps.
I never managed to import the new .obj into 3d-coat paint room. I'm asked to smooth it into millions
vertexes, wich is something I don't want to do. Wanted to paint directly on the new low model.
So I went back to the old file in 3d-coat and tried to modify the legs in the sculpt room.
Then the horse turned into a bull!
Poor me. Need some sleep.
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I've just finished the retopo and tried a quick baking.
The legs are too thick and, I don't know why, there's a hole
in its chin (on only one side though I used the symmetry button).
Will tweak it a bit and start painting soon.
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Hey Greg!
No, don't add a finger! That was only a joke.
I think it gives him more character like it is now
(Like, he's so greedy once he was starving he had a vision and crunched
his own fingers thinking it was sausages).
Don't take it too seriously. I found you character very good.
Just wanted to find a crit to tickle you
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Yes! That would be a really nice feature to add in 3d-coat.
If I had to build an armour like the one in the video,
I would probably draw the pattern in "Alchemy", make
a brush of it, and project it on voxel sculpt with a clay
brush (the one wich volume is not increased unless you lift up your
pen and put it down again).
I'd like to have the tool you are talking about too!
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Geothefaust, thanks!
I guess there is more important things;
some may like the "What colour will come out this time?" surprise.
By the way, thank you for all the tutorial videos. It helps a lot.
Venus faun and a fish
in Finished Projects
Posted
Thank you Michalis.
As I don't know much about arranging pictures in Photoshop,
I can't ask precisely about something.
I usually use blur and sharpen on different layers to increase
the perspective effect, or slightly move blue, green or red channel
to make the picture more... I'd say impressive.
Probably have to work more on my own before asking advices.
Anyway, thank you for the "alpha png export" trick. I'll have a try
when my horse is done.
Looking forward to seing your next work.