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Garagarape

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Posts posted by Garagarape

  1. Nice. Well done. I can't understand how you divided UV islands though. No stretching as I noticed.

    Another question, did you bake AO too? I started to avoid this, it looks good but not the best.

    Thanks! I've just used the "mark seams" tool and unfold the whole.

    It's just a trial to see what it will look like in the end.

    I must admit it is not the best place to insert seams.

    Yes, AO and normals are baked on the last shot.

    You are right about AO; it is slightly blury with the default settings

    (didn't try to tweak the ray cast though).

    I will probably use X-normal only for AO baking at the very end of the work.

    Nice sculpting job. :good: I use to love to draw horses when I was growing up.

    Thanks! It hasn't got a really artistic value, but

    I think horses are good to practice. I didn't draw

    horses when I was a kid, only dinosaurs and monsters

    like gollum or Smaug :)

  2. Nice Sculpt! I wonder how you manage to keep

    clean soft surfaces like that.

    Is there a "Gollum primitive" in 3d-coat? :)

    Ralph Bakshi's Lord of the ring was really cool.

    Some may say the animation was poor, but mixing

    both cartoon and real actors brought a really special atmosphere to it.

    Too bad, they didn't make the second and third story.

    Good luck with Gollum.

  3. Yes, I've heard that news about Sculptris.

    I wonder how they will incorporate it to Z-Brush.

    There is so many good softs to test these days.

    Z-brush is cool too, but I never get used to retopo with Z-spheres.

    Voxel is so cool because you don't have to care too much about density!

    I noticed you like Jodorowsky. His comics are really unique.

    Thank you for the texturing tips.

    I always spend time tweaking Uvs before painting

    (Often using old techniques). It is very refreshing to hear

    about other workflows. Thanks!

    Good luck for your next model.

    Why not building one entirely from the scratch

    in 3d-coat? Primitives combined are nice to get

    quick shapes. Is Lightwave good? My company used

    to equip people with this soft. Then they changed for Maya.

    Cheers,

    Frederic

  4. I really like your cheese model.

    Wanna eat it! Cheese is so expensive here in Japan.

    Very hard to bare for a french guy.

    Process cheese, is... well, I think that's enough for cheese now.

    Did you unfold Uvs, after painting?

    Is it because you used "Vertex painting"?

    Didn't know that was possible.

    Keep on the good work; but please, no more cheese! :)

  5. Artman, thanks!

    I'm going to try the last method you talked about soon;

    I think the sculpt is ok even if it is not perfect

    (could add details, but may try just to paint them with bump and stuff).

    Updated post #6 picture directly.

    Dominance War? Yes that was fun (and pain too).

    Next time is scheduled during winter holidays.

    Will you try to make something?

    Can't take part to the DW this time

    for I'll be back to France just in the middle of the competition...

    I wonder how many people will enter the challenge using 3D Coat.

    That is surely a good weapon to fight with.

    Ahhhh! Wanna participate!

    Next post probably next week-end.

    Too much work at work :)

  6. Oh my!

    You are right. It ran out of memory with "Export Pattern for merge".

    Too bad. I guess there is solutions to that problem.

    1) Create all the textures for the low model into 3d-coat

    with the "Merge for pixel painting with normal map" option.

    But still I'm under the feeling that AO maps are a little poor

    compared to those you get with X-normal. I will try to make

    tests if possible when the sculpt is done (with a light version?)

    2) Cut the horse in different parts like Z-brush users do,

    and bake them separately in order to keep details.

    Anyway, that's good to have your advices. I learned something today

    thanks to you.

  7. Artman, Thanks for the tips!

    I found "To global space" function in the voxtree, that was quite fast

    (surely added a few tris, upgraded poor parts or calculated average values between "low" and "high" parts?).

    Anyway, thanks. It feels better to work without a warning message :)

    I didn't found the decimation tool. Is it something automatic when you're done with retopo

    and ask 3D Coat to calculate maps for painting? Or is it "export raw voxel object" in the file menu?

    (this one crashed when I tried it, may be this model is too heavy).

    I'll try to search a little more today later on.

  8. Wooohooo! 24402352 tris and the app still works smoothly!

    It's a pleasure.

    I just wonder if X-normal will swallow all that heavy structure;

    Noticed that the AO render was quite different baked in each soft.

    May be I just don't know how to tweak 3D Coat baking parameters...

    By the way, is it bad to work on "Non Uniform" voxel stuff.

    Those red letters down the screen, I wonder if it is important.

    Still working on head details:

    Horse_Head.jpg

  9. BeatKitano, LJB,

    Thanks for the crits and the reference pics.

    Yes, there may be a problem with the proportions.

    In fact, I still don't know if I want it to be a "Quater Horse",

    a "Morgan" or something else. Probably have to decide this first :)

    I'll try to tweak it a bit with the move tool in the end.

    But for now, Breakfirst time!

  10. Hi everyone.

    A collegue and I use our lunch time at work

    to try all this good tools. We still don't know much

    so my question may be a little stupid:

    Is there a "Self Lit" mode while painting a model.

    Sometime it would be useful to have no shades on it

    to check for details or just imagine what it could

    look like in another app with different lighting.

    Thank you!

  11. Hi everybody!

    I've just started a sculpt with the voxel tools.

    That's a first trial. I like to use "Sculptris" too,

    but it seems that 3D Coat gives more possibilities.

    This horse was made out of primitives such as boxes

    and tubes (those you can distort).

    Will try to finish it quickly.

    post-3507-12866147197218_thumb.jpg

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