-
Posts
1,369 -
Joined
-
Last visited
Content Type
Forums
Calendar
Gallery
Posts posted by Garagarape
-
-
Great work! Not only thanks to Z-brush render
It's cool you took time to make a background behind him.
-
??!!! Doctor Banner?
Is there a way to control the mesh color when re-opening a file?
I prefer pink if possible.
-
Nice. Well done. I can't understand how you divided UV islands though. No stretching as I noticed.
Another question, did you bake AO too? I started to avoid this, it looks good but not the best.
Thanks! I've just used the "mark seams" tool and unfold the whole.
It's just a trial to see what it will look like in the end.
I must admit it is not the best place to insert seams.
Yes, AO and normals are baked on the last shot.
You are right about AO; it is slightly blury with the default settings
(didn't try to tweak the ray cast though).
I will probably use X-normal only for AO baking at the very end of the work.
Nice sculpting job. I use to love to draw horses when I was growing up.
Thanks! It hasn't got a really artistic value, but
I think horses are good to practice. I didn't draw
horses when I was a kid, only dinosaurs and monsters
like gollum or Smaug
-
Little update:
Retopo, the most fun part of the work with Uvs tweaking
20 minutes a day and it will be done by the end of the week.
-
Boomer!
Nice Zombies.
I know they don't need a body, but will you make one?
Now I feel like playing Left4Dead
-
Nice Sculpt! I wonder how you manage to keep
clean soft surfaces like that.
Is there a "Gollum primitive" in 3d-coat?
Ralph Bakshi's Lord of the ring was really cool.
Some may say the animation was poor, but mixing
both cartoon and real actors brought a really special atmosphere to it.
Too bad, they didn't make the second and third story.
Good luck with Gollum.
-
Nice robot. You are brave to build a "mecha" in 3d-coat.
I just wouldn't dare yet.
You are talking about DW specs.
Did they made an announcement about it on GA site?
Some say it will be the last one. Yes, it will surely
be fantastic. Can't wait to read about it!
-
Yes, I've heard that news about Sculptris.
I wonder how they will incorporate it to Z-Brush.
There is so many good softs to test these days.
Z-brush is cool too, but I never get used to retopo with Z-spheres.
Voxel is so cool because you don't have to care too much about density!
I noticed you like Jodorowsky. His comics are really unique.
Thank you for the texturing tips.
I always spend time tweaking Uvs before painting
(Often using old techniques). It is very refreshing to hear
about other workflows. Thanks!
Good luck for your next model.
Why not building one entirely from the scratch
in 3d-coat? Primitives combined are nice to get
quick shapes. Is Lightwave good? My company used
to equip people with this soft. Then they changed for Maya.
Cheers,
Frederic
-
Couldn't wait to start retopo.
I make it manually to have a light model (May rig it?).
No time to do it all at once...
-
Hey! Nice sculpt!
Didn't know that was your thread because of the title.
Remembers me of Katsuhiro Otomo's "Tetsuo".
Is it a training for next DW?
Just don't reply if you wan't to keep it secret :-)
Will you put some colors on it?
Can't wait to see your new characters.
-
I really like your cheese model.
Wanna eat it! Cheese is so expensive here in Japan.
Very hard to bare for a french guy.
Process cheese, is... well, I think that's enough for cheese now.
Did you unfold Uvs, after painting?
Is it because you used "Vertex painting"?
Didn't know that was possible.
Keep on the good work; but please, no more cheese!
-
Artman, thanks!
I'm going to try the last method you talked about soon;
I think the sculpt is ok even if it is not perfect
(could add details, but may try just to paint them with bump and stuff).
Updated post #6 picture directly.
Dominance War? Yes that was fun (and pain too).
Next time is scheduled during winter holidays.
Will you try to make something?
Can't take part to the DW this time
for I'll be back to France just in the middle of the competition...
I wonder how many people will enter the challenge using 3D Coat.
That is surely a good weapon to fight with.
Ahhhh! Wanna participate!
Next post probably next week-end.
Too much work at work
-
Oh my!
You are right. It ran out of memory with "Export Pattern for merge".
Too bad. I guess there is solutions to that problem.
1) Create all the textures for the low model into 3d-coat
with the "Merge for pixel painting with normal map" option.
But still I'm under the feeling that AO maps are a little poor
compared to those you get with X-normal. I will try to make
tests if possible when the sculpt is done (with a light version?)
2) Cut the horse in different parts like Z-brush users do,
and bake them separately in order to keep details.
Anyway, that's good to have your advices. I learned something today
thanks to you.
-
Artman, Thanks for the tips!
I found "To global space" function in the voxtree, that was quite fast
(surely added a few tris, upgraded poor parts or calculated average values between "low" and "high" parts?).
Anyway, thanks. It feels better to work without a warning message
I didn't found the decimation tool. Is it something automatic when you're done with retopo
and ask 3D Coat to calculate maps for painting? Or is it "export raw voxel object" in the file menu?
(this one crashed when I tried it, may be this model is too heavy).
I'll try to search a little more today later on.
-
Wooohooo! 24402352 tris and the app still works smoothly!
It's a pleasure.
I just wonder if X-normal will swallow all that heavy structure;
Noticed that the AO render was quite different baked in each soft.
May be I just don't know how to tweak 3D Coat baking parameters...
By the way, is it bad to work on "Non Uniform" voxel stuff.
Those red letters down the screen, I wonder if it is important.
Still working on head details:
-
Wow! Nice crab.
I like the porous feel you gave it
with all that little holes.
Have to be textured!
-
Slowly refining shapes...
- 3
-
BeatKitano, LJB,
Thanks for the crits and the reference pics.
Yes, there may be a problem with the proportions.
In fact, I still don't know if I want it to be a "Quater Horse",
a "Morgan" or something else. Probably have to decide this first
I'll try to tweak it a bit with the move tool in the end.
But for now, Breakfirst time!
-
Thank you Psionic!
Yes, that would have been weird not to have this option.
I'm gonna try it right now.
-
Hi everyone.
A collegue and I use our lunch time at work
to try all this good tools. We still don't know much
so my question may be a little stupid:
Is there a "Self Lit" mode while painting a model.
Sometime it would be useful to have no shades on it
to check for details or just imagine what it could
look like in another app with different lighting.
Thank you!
-
Fried Pie Guy
in Finished Projects
Posted
Nice toon character!
"I know the topology could be better" > I think it is pretty clean.
But, this guy lacks one finger on each hand Extraterrestrial?