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AlphaGrunt

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Posts posted by AlphaGrunt

  1. Digman thank you! While I don't understand all of our information yet you pretty much nailed what I'm trying to do. 

     

    I want to model/tweek a model in the sculpt room paint it, export and render it in a 3rd party renderer WITH all the painted information. Seems much more complicated than I was hoping but I guess I'll have to learn it one step at a time :}

     

    Thank you

  2. Got it sorted... Andrew pointed out that the name was changed from version 4.1.04-4.1.17 from "merge volumes" to "import as child"....  I guess he said he might rename again to something more appropriate or change it back I don't know but regardless changing tool names over and over is never good from a user standpoint especially since this is now the 3rd name change for the same feature since V3.. 

  3. This is just getting annoying....This used to work just fine but then I downloaded the beta version and overwrote my original copay of 3dcoat but have since re downloaded 4.1

     

    So now when I import objects the "import to separate instances" no longer works!!! It goups everything together? I've tested this on other files I've imported without issue and they are all doing the same thing!? If I "import as child" it breaks the design down into a dozen or more pieces so I know it is recognizing the different materials upon import BUT the import to separate instances creates the root>volume>file name but puts the [2x] in front of the name as if I increased the resolution???

     

    This makes no sense..can anyone advise on how to fix this?

     

     

    post-35606-0-00603300-1429903248_thumb.j

  4. @Carlosan, Yes I found this program last week and downloaded it for testing but there is still room for some major improvements, I'm going to continue to explore it simply because magics is pretty terrible... I still stand firm in that I'd love to see this all under one roof here at 3DC, it'll probably never happen but wishful thinking ya know.

  5. Sorry polyxo you're just derailing a conversation that could be more productive in the advancement of the software and to 3d printing in general. I am very well aware that finalizing physical output is not 3DC focus which is why in my initial post I say "there is a void that 3DC could be filling here for the fixing and support generation". I do not need to make assumptions about your prototyping background when you make comments like "it should be stiff but at the same time print quickly" (promptly edited out) because anyone that prints via SLA knows that print speed is based on z height NOT support structures...

     

    Regardless, say what you like I'm done wasting any further time on this thread.

  6. And my point to you (someone who clearly doesn't 3d print) is that models need to be fixed not just supported and magics cost thousands while 3DC costs hundreds. 3DC being voxel based makes fixing issues as easy as the click of a button and adding supports in the same place your are fixing models makes it a one stop shop.

     

    All that being said support building software (like magics) completely sucks and I'd like to see Andrew and his team make a more efficient process from an otherwise cumbersome one.

  7. In my understanding the creation of support geometry falls into the realm of the software used to talk to the 3D printer.

    Support geometry also needed to get tagged in a specific way, so that the particular printer understands that it needs to lay out

    support material here and the actual model material elsewhere. How this works exactly will likely differ between printer brand

    and printing principle.

     

    This is actually incorrect. I could build supports straight out of my cad software if I wanted to (and I have) it's just time consuming. There doesn't need to be a special software to create supports that only certain printers can understand, that's not how 3d printers work. Support generating software simply identify overhangs and areas that might be problematic if no supports are generated and EITHER build them for you automatically (such as magics) or allow you to manually put them in yourself. The final output of the design and the supports is still an stl which ANY 3d printer can use. 

     

    All SLA printers like the envisiontec need some measure of support while FDM printers like the solidscape do not. SLA printers are more popular at the moment simply because of ease of use, fewer moving parts and printing speed.

     

    I've been 3D printing and manufacturing from these prints for a very long time polyxo, so I hope this clears up your understand of how this process actually works.

     

     

     

     

  8. I actually was just logging in to make this request and decided to do a search first. I completely agree with mash here, a support generator for 3d printing would be icing on the cake! 

     

    I 3d print 99% of all my models for casting (jewelry) that I first process through 3DC and a support generator would just be amazing! I've introduced 3DC to a handful of jewelry production company's in the US and 3DC is now a staple in their production pipeline. I think adding this feature would help push sales for people 3D printing and want to use 3DC as a one stop shop before printing.  I've been in the industry for almost a decade and I can tell you that there is a SERIOUS lack of quality support building software, which is crazy considering how many new printers are popping up.

     

    There is a void that 3DC could be filling here for file fixing and support generation for all these new 3D printers hitting the market and I know Andrew and the team could hit a home run here! 

  9. A picture would be very helpful here.sounds to me like you are bringing it into surface mode and coming from rhino your model is probably not water tight and its splitting open when you try and smooth.

    I'm going to suggest the opposite from Carlos an and make sure you import directly into the voxel room with a poly count at a million. Smooth should work just fine now.

  10. https://www.youtube.com/watch?v=LUJSbDcMsQM&feature=youtu.be

     

    How do I get this functionality in 3D Coat? I want to apply textures via the use of masks and see "realtime" the effect the pattern is having on the design, is that possible? I also would like to know how to expand an applied mask (or inverse of the mask) to create a uniform extrusion of that pattern around the entire design??? 

     

    I know that using the fill tool in the paint room you can do something similar but even that doesn't achieve what I am after, which is basically exactly what you see in the video.

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