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chikega

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Posts posted by chikega

  1. Yes, same issues. I haven't used 3dCoat for sometime, recently upgraded to the latest stable release. I have a fairly standard gaming rig with a GTX 1070 Ti, latest drivers. But 3dCoat overall interactivity is sluggish from what I remembered previously. Everything from navigating, to painting to sculpting is sluggish and erratic. The brush hesitates then jumps, lurches when I try to paint. It stutters. Parts of the UV maps will flash in and out when I try to paint, flicker and disappear until I paint more or rotate the view. It's unusable for me. I don't remember any of this happening from earlier versions a few years ago. I do not have this issue in Substance Painter nor Zbrush :wacko:

  2. It appears that I'm getting significant normal map artifacts with the latest version of 3dCoat 4.1.17D. In previous versions, I would always get clean normal maps by simply exporting the object as a LWO. I've tested the objects in both Lightwave 11.6.3 and Lightwave 2015.1 to see if it was a Lightwave problem, but the same artifacts show up in both versions. 

    I then loaded scenes with objects and normal maps generated by previous versions of 3dCoat and the renderings are clean with no artifacts. See images. The first image is an older scene using Lightwave 2015.1. The second image is a new scene using Lightwave 2015.1 ... it looks the same in 11.6.3. 

    3dCoat%20Lightwave%201.png

     

    3dCoat%20Lightwave%202.png

  3. I've been a longtime Lightwave/MODO/Silo user but I've been adding Blender to the plate more and more lately. Silo was the zen of modeler's but it's development has all but ceased as the founders chase the Apple App market. I recently purchased Nvil and it's a superb replacement for Silo (Windows only). It just needs to be 64-bit to handle larger datasets. I still enjoy animating and rendering in Lightwave although I wish I could use some modeling tools in Layout. MODO has some long-standing bugs such as the bevel bug (loses symmetry on non-planar polygons).

     

    I enjoy learning Blender on Cgcookie and I also follow Christopher Kuhn who is an amazing Blender modeler:

     

    https://www.youtube.com/channel/UCyzuy0na-XIxMQOPKNLodLg

     

    https://www.facebook.com/pages/Kuhn-Industries/345392525548878

     

     

     

     

     

  4. "Backface culling" may not be the appropriate term since we're dealing with voxels. But I'm trying to use Vox Layer to make a partial denture base that adapts to the gums and the spline I draw out is projected through the object to the opposite side after I press Enter to apply the selection. Is there any way of limiting the effect to just one side of the object? Or is it typical for a user to have to Cutoff (delete) the projected Vox Layer that shows up on the opposite side? Thanks in advance. :)

  5. Thanks Styler. I had just gone through the arduous process of trying to make the Applink by Ilia work on LW 11.5.1. It works, kinda. But it just seemed easier for me to export the files to a folder and open them up manually in LW or 3dcoat. It's a bummer that the LW SDK isn't more robust. Looking forward to trying out your beta Applink.

  6. Voidworld is the new silo, simple, really customisable, streamlined, and modelling wise: feature packed. Sounds like marketing talk, but I was a silo user until recently after being disgusted by the lack of support from nevercenter, then discovered vw. The developper is a brillant guy who actually listen to his future customers; try it, you may fall in love with it smile.gif Plus like tom_K said, integrated applink is a killer feature for such intuitive modeler smile.gif

    Ditto. Except it's called NVil nowadays. Works great! :)

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