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Sorn

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Everything posted by Sorn

  1. Can we have any update on the progress of the Linux builds, please? I'd love to try out some of the new great features added since the last build available.
  2. The end of native Linux builds is a concern here. We use 3DCoat because it was native, before other alternatives restricted to Win/Mac builds. Even if not as fast as in Windows, we would be using 3DCoat. Not so with WINE, for a variety of reasons. Let's hope the vague "they will look to resume them [the native Linux builds] at some point" won't take long. I'm a bit baffled at the studio(s) that suggested using WINE, and quite surprised to see Pilgway accepting that as a real option for professionals. We'll keep using the last builds available for Linux. Later, we might have to part ways. A pity, really, if that day comes, specially now that Allegorithmic is dead as a company and the future of their products is uncertain, as other forum members said in this very thread already. Anyways, we'll see.
  3. So we now should use WINE to run 3DCoat on Linux? I don't think that is ideal, albeit for now it's just for beta testing builds rather than stable production ones. I really hope the new Linux native beta and future stable builds won't be too long ahead. Thanks for the answer and clarification anyway, Sergyi.
  4. Can we have a GNU/Linux build to play with, pretty please? It's been a while. :-)
  5. Linux link is wrong. It downloads the 4.7.37 version. Manually type this in the browser's address bar (or copy and paste) and it downloads the new beta: http://www.3d-coat.com/~sergyi/3D-CoatV4-8-01.tar.gz Just clicking won't do it. Edit: OK, this one works: http://www.3d-coat.com/~sergyi/3D-CoatV4-8-01.tar.gz Please 3DCoat team, fix the links. By the way, it's not the first time this happens. Maybe you should automate the link generation?
  6. Great! Thanks for taking the time to answer here. I know things are hard and look simpler from afar. I'll check back in a few days. If there's something we can do to ease the process feel free to ask. Thanks again.
  7. Any progress on the Linux builds? I can understand that things take time, but checking every so often here just to see if there's a build it's getting tiresome. And then, one could miss the long awaited build if sayed out for months. So knowing if something is moving would be appreciated. It's a pity Linux uses can't test as much or get new beta tools to tinker with. It feels like there's no proper system in place to adapt and compile Linux builds, as if there was some sort of part-time off-site job. It doesn't look as a priority for sure to keep all versions on par. I can understand that while trying new tools, and refining them, having to re-compile over and over again for a different platform would seem a waste of time. But we also pay for the license, and one would think that end users won't find that a waste at all. Not to mention the possibility of some Linux specific bugs appearing so much later; that would amount to even more wasted time (for the users mainly). Surely there could be a compromise in the "waste" of developers vs users' time. I'm trying to make a point to justify my question, but not to sound harsh or impatient. I hope I didn't fail completely. :-)
  8. I was waiting for a 4.7.26 Linux release as well. It would be much appreciated.
  9. Thanks for the Linux build. I feel for the mac users. Couldn't the process be a bit streamlined so all our versions (Win, Linux and Mac) be more on par? I know it's beta software we're talking about, but it would be nice to to test and try the betas as Win users do. Great software anyway. The more I use it the more I like it.
  10. Great tutorials indeed. Thanks for the link and to the author for creating the tutorials. They are concise, clear and structured.
  11. Nice upgrades. And loving the new forums and specially the notifications via e-mail. Much improved too. Thanks!
  12. Confirmed the issue in another machine using 4.5.29 (GL64) CUDA and non-CUDA both using a Quadro K620. Changing the shader's parameters as carlosan said doesn't solve the issue, here.
  13. Same here with 4.5.29 DX and GL, with and without CUDA enabled on a Laptop with a GeForce GT 630M running Windows 10 I'll further test with the workstation if needed. No build for Linux yet, though.
  14. Thanks for the tip, I just bought the Hard Surface Modeling and the Retopo and UV's courses. Pretty good so far. So, yes, thanks for the tip.
  15. If they deprecate voxel sculpting I'm out. But it won't happen.
  16. Thanks for the release and hard work! Oh, and the Linux download link still points to RC1 instead of the titled 4.5.00.
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