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JoseConseco

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  1. JoseConseco's post in 3dc displays broken external nomral map was marked as the answer   
    Damm, I solved it by separating broken part into separate object. Now normal map is displayed correct. But I wasted like 1,5 hour, not good.
     
    I mean I worked 3 days in blender and zbrush, no problem. Then just go to 3d coat, and bug pops right at you just at begining.
  2. JoseConseco's post in Add new object to Paint room was marked as the answer   
    Ok, I think I found solution:
    http://3d-coat.com/forum/index.php?showtopic=15270#entry101039
  3. JoseConseco's post in [Sculpt Room] Can't reopen the lips was marked as the answer   
    You could try 'quick pose' tool. Masking with this tool works in surface mode, but it lags on heavy meshes. You should just mark top lip, press expand few times, and then apply.
    Edit. I just realized you can mask it with 'quick pose', and then move the lip with any other brush
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