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Tiles

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  1. That was it. Thanks Andrew I tried that one before. What stopped me in the UV Window before is that i had to zoom in a lot now to get this geometry selectable. So i was under the impression that it is not selectable there at all.
  2. I see, but as told, does not work. When i hide the group then the odd geometry is also hidden. It is part of the current retopo group, not a separate layer Just in case you want to have a crack at it, here's the scene, around 50 Mb: http://www.reinerstilesets.de/ext/coat/retopo%20finishen.rar
  3. Ah, i thought it was a known problem. Thanks for the heads up. Will contact him
  4. Thanks for the idea But as told, i have even deleted the faces on top of this rascal, and it didn't help. It's definitely not a convering problem. This odd geometry remains unselectable.
  5. Thanks carlosan. This makes sense. And thanks for the workaround
  6. I have most probably by accident created some wild geometry while retopo. Didn't notice it until i started unwrapping. This geometry is not deletable. I cannot select it with any of the retopo tools. Even after deleting the face above this little tri. So it's not a problem that the tools selects the upper face first. I have fixed the issue by exporting it and delete this little rascal in Blender now. Would be nevertheless interesting to know how to remove this unexpected geometry in 3D Coat. Any advice?
  7. Ah, so it is a known issue. Thanks for checking digman Just curious, could you be so kind to resubmit the bug report? You seem to know the old entry.
  8. Not sure if it is a bug with the new Beta, which i have installed today. I never made a retopology before. I have loaded a reference mesh, have started to do some retopo, and then i have saved the scene. Now i have reopened the scene, and my reference mesh is invisible. All i see is the contour, and the grey background squares, moving slowly from down right to up left. My guess is that the material linking is missing. Is there a way to reassign a material to the now invisible reference mesh? It's nowhere in the list since i have loaded it as a reference. EDIT, i can repeat this flaw in the new Beta version. Just tested it from scratch. All is fine until i save and reopen the scene. Then the reference mesh is invisible again. The old version 4.1 of 3D Coat keeps the mesh visible after reloading. So this smells like a bug. The file is a bit too big to append it here. 250 Mb. Any advice?
  9. Well, it's commercial, but only up to 10k revenue per year ...
  10. ... und wenn geladen im gleichen Minimenü unter Ordnerliste auf das entsprechende Pack umstellen. Perfekt Vielen Dank für die Hilfe
  11. Hey Vidi, Leider nicht. Die Pinsel haben die Erweiterung .penpack. Und das wird da nicht erkannt. Auch bei den Pinseln direkt wird nichts gefunden.
  12. Hello, I found some 3D Coat brushes in penpack formats. But i cannot find the correct location how to load them. How do i install/ load penpacks?
  13. Thanks carlosan, that seemed to be the issue here. So much sliders ^^
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