Jump to content
3DCoat Forums

worldcrafter

Advanced Member
  • Content count

    164
  • Joined

  • Last visited

Everything posted by worldcrafter

  1. I am sculpting a very large model, so I have split it up into segments/separate objects. Does anyone know of a method/software to seamlessly sculpt accross multiple meshes?
  2. worldcrafter

    How can I sculpt accross multiple meshes?

    "opeaion" = operation It would be great to have a "accross all volumes" check box on sculpt tools (like the move tool does).
  3. worldcrafter

    How can I sculpt accross multiple meshes?

    My model is quit complex and highpoly (24M tris), which is why I have split it into subobjects. Every operation (merging, objectifyng) takes ages to complete on them. I need to regularly hide and unhide parts of the object to make them accessible to sculpt.
  4. worldcrafter

    How can I sculpt accross multiple meshes?

    Thankyou ajz3d. I am still looking for alterantive methods though, because your method is not very convenient for my situation. I need to hide and unhide segments of my model very frequently. (during sculpting).
  5. worldcrafter

    Shortcuts for stencil transform?

    I cant find any shortcuts for rotating, scaling and paning textures/stencils. Are there any? there is no tooltip for them.
  6. worldcrafter

    Shortcuts for stencil transform?

    It would be nice if we could set hotkeys for it, I really like the way mudbox does this - In mudbox you simply hold a keydown wile using LMB, RMB, MMB to move, scale and rotate. It seems the most intuitive way, because similar key combinations are used in the viewport (alt + RMB, LMB, MMB to zoom, pan, and rotate)
  7. Hi Does anyone know how i might make a texture from reality capture into a tileable texture with a normal map from the model aswell. For this to work there cant be any manual fiddling with the diffuse texture, because whatever happens to the diffuse map must also happen to the normal map. any ideas?
  8. worldcrafter

    Custom texture on retopo mesh?

    Is there a way i can replace the checker grid/texture on my retopo mesh, with a custom texture. Edit: ah found it. select mark seams tool, and you will see a box defaulted as "simple checker" (in the tool options box along the top of your screen), drop down the list and select custom checker.
  9. worldcrafter

    best baking software?

    Does anyone know of a baking method that doesn't involve an inside and outside envelope, but just and outside envelope; My basis is that the raycasts would just stop when they hit the high-poly model - this creates a sort of inside envelope. Is this possible?
  10. worldcrafter

    best baking software?

    thanks, 3dcoat does not allow custom bake cages. And the baking quality is... fine for previewing... but would rather not use for a final production (prefer xnormal/mudbox)
  11. worldcrafter

    best baking software?

    What is sp?
  12. worldcrafter

    best baking software?

    I'm not entirely sure what vertex order is; But i guess that vert order wont be the same for the method above, which is with a very low poly model as the outside bake cage. btw I don't know how baking really works (you probably noticed).
  13. worldcrafter

    3DC to unity... help

    To be clearer on my last post, I am not using 3DC to bake, only retopo. That is why its a pain to bake (i don't want to do any baking in 3dc).
  14. worldcrafter

    3DC to unity... help

    Hi because there is not a triangulate or normal softening option in 3DC's retopo room, i had to triangulate and smooth the mesh normals in maya. When i import the triangulated mesh to unity i get this see that dotted line? that happens to every quad that has been triangulated in maya. that edge changes it visibility at different viewing angles... it suggests there is something wrong with the geometry; Any ideas why this happens?
  15. worldcrafter

    best baking software?

    looks like its probably not possible. Does anyone know of software that has decent baking, with custom scan cages? The idea is to slightly extrude the high poly model by a negative value, then decimate it, then use it as the "inside" bake cage.
  16. worldcrafter

    how do i Uninstance?

    When i import a copies of the same object with the "import to separate instance" option toggled, how do i uninstance the object later? I have found a when i duplicate an instance, the duplicate is not instanced; The scene will be composed of 50 poly-painted instances or so.... & i don't know how to duplicate 50 instances quickly.
  17. worldcrafter

    how do i Uninstance?

    Thank you very much! (is it a bug that the import object tool makes real instanced layers?)
  18. worldcrafter

    how do i Uninstance?

    Well the separate layers are acting as instances! I edit one of the layers, and the rest are edited. Can i stop that? am using 3dc v 4.502
  19. I select the transform tool, The pick by click option is checked, when i click on a volume in the view-port, nothing happens, the transform does not change its target and i volume selection does not change. What could i be doing wrong thanks
  20. I downgraded a voxels layer and then merged a load of objects into the layer. When i click the button to restore the downgraded volume, all the objects i placed/merged into the layer are gone, while any changes to the original mesh of that layer are kept. Is there a way round this?
  21. worldcrafter

    .3b file associations problem

    My file association for .3b files disappeared randomly, and so i clicked "choose default program" > browse > selected C:\Program Files\3D-Coat-V4.5/3D-CoatDX64S.exe. When i click ok the program is not added to the default programs list... how can i get the file file association right? Am using win 7 64bit
  22. worldcrafter

    .3b file associations problem

    There is no way i can open a 3b file with 3dcoat; so i have to open 3dc, then open the file inside the program.
  23. worldcrafter

    Ambient occlusion detail/size REQ

    When i saw the ambient occlusion feature for 4.5 i was overjoyed, but i soon found the detail/size of AO couldn't be controlled . i have 2 options - curvature or AO... thats a bit stingy, i expected a an adjustable filter value to change how fine i wanted the AO to be. Are other people after this? Could you guys make a request on this feature, How hard can it be to implement?
  24. worldcrafter

    "export depth along y" on painted mesh

    Edit: backfaces do infact bake, but normal maps do not bake properly. is there anyway to make backfaces bake into normal maps properly?
  25. Is there a way i can bake good quality depth like the "export depth along y" in sculpt room, but for a mesh in the paint-room or a reference mesh.
×