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worldcrafter

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Posts posted by worldcrafter

  1. the same happens on any model, i am using win 7.

    I could overcome this problem by using "bake w/ normal map(perpixel) and checking the "triangulate" option, but that is a pain to do with every single retopo model i do in 3DC.

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  2. Hi

    because there is not a triangulate or normal softening option in 3DC's retopo room, i had to triangulate and smooth the mesh normals in maya.

    When i import the triangulated mesh to unity i get this

    2vl15rm.png

     

    see that dotted line? that happens to every quad that has been triangulated in maya.

    that edge changes it visibility at different viewing angles... it suggests there is something wrong with the geometry; Any ideas why this happens?

     

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