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worldcrafter

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Posts posted by worldcrafter

  1. how would further reduce the poly-count of an already textured and retopoed mesh?

    2vv8egn.png

    its already quite low poly, but how can i make it even more low poly?

     

    can i perhaps do a kind of 2nd retopo?

    if so, how?

    ty

  2. Sry, i jus thought it was possible - Ive never seen it done in modelling software, but have seen cloth and large leaves with different textures on each side in games.

    "metasequoia" (modelling software) can make a one sided face, or double sided face - i thought, on this principle, it was possible, but I Havant found a way yet.

  3. I Havant used 3dcoat much and ive been trying to retopologize and uv map without success.

    2zgytly.pngou 

     

    As you can see i'm wanting a very lowpoly model, if anyonne knows of someresources that would help me with this I'd like to know

     

    The UV's are a disaster and I Dont know how to tweak the uv's so I can get rid of these nasty seems.

    2a2qh1.png

    These look like the most important things for me to learn, so if anyone can help me out, that'd be great

     

  4. Cheetah 3d looks awesome - shame I don't have a mac ):

    I will change the question

    How would i go about making detailed 3d grass and ground cover that i might export as a model.

    BtwIf i where to just paint some grass on to a Super low poly(15 tri) mesh, how would i make the grass texture in the first place.

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