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Hammers

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Everything posted by Hammers

  1. Thanks for the reply. Yes what seems to not be working for me is sizing an individual point with the e-key. clicking and dragging resizes the red point itself, but not the curve at that point. It's worked for me before, but I might have to submit my file for a bug report I guess.
  2. Sounds good too Carlosan. I think some sort of deadline is a good thing though, whether your 1hr speedsculpt or a longer challenge period.
  3. I'm trying to edit a curve object in 4.1.04A osX, and I can't seem to scale the curve points with the 'E' key. W R Q work ok but E only scales the red point ball itself - not the curve object. It works ok if I double click the point and use the manipulator. Is this a bug or am I doing something wrong?
  4. Well, I hope the challenges keep going. I'm still getting my feet wet in 3d-coat, and mostly I've been too time poor to participate, but for the next little while I was hoping too as work has eased up somewhat. Personally I like the weekend challenge idea, even if only a couple of people submit, it encourages short bursts of concentrated practice, which may be a better learning experience that a larger project. More frequent and small, and hopefully build interest. But really for me, it's the challenge of responding creatively to a brief, while learning/practising.
  5. A short followup in case anyone else is looking for answers. I did some tests with Blender, as follows: 1. Exported .obj with 1 material, 3 textures and 3 UV maps/sets. Reimporting .obj into Blender, now only has one UV map. I.e. doesn't export multiple UV sets to .obj, at least with a single material. 2. Same deal, .fbx this time. Blender didn't even reimport it's own exported fbx, except as a single origin point... 3. Exported .dae, reimported, and all UV sets/maps correct (though may have to tweak material/textures, not sure) So I'm hoping that Collada import/export will be in Mac 3d Coat soon . this will solve the Blender pipeline difficulty I've had with different UV sets. Thanks again for the responses.
  6. Yeah I'll give blenderartists a go. I've got no problem getting the uv sets happening in Blender, though for this example they need to be used within the same material, as they overlap, and maybe that is the issue somehow. If I ever figure it out I'll report back in case anyone else ever comes across this hurdle. Thanks for the time.
  7. Thanks for the responses. I started documenting what I am trying to do to make things clearer, but I'm starting to wonder if this is a Blender bug/'feature-I-don't-understand' Here's my test object. It has 3 UV maps, one for just the front face, one for the other 5 faces, and one that is just a partial section of the front face (imagine a mouth decal over a high-res face texture, and a low res body texture. That's my ultimate aim btw) The 3 textures are mapped to the object within the same material in Blender, each assigned to the appropriate UVmap Here's what happens when I export to .obj e.g.1 Here I've selected the 5 face UV map in the object data panel. And here are the export options I'll use (don't understand all of this..) Import for ppp - only one UVset - 'material' If I select a different UV Map from the list in Blender before exporting, that seems to be the one that comes over to 3dc. I've tried various options including splitting the blender material into three, with one texture and UV map each, but I can't get that to behave even within blender. Here only the UV set that has the 'active for render' camera icon will show up (+ the topmost UV), and I can't select more than one UV map's camera button. Exporting from this state only included the one Uv map again—the highlighted on in the UV map list (single face). As I said my thinking is that this is a Blender issue (I'm using 2.69 btw). I'd be happy if someone has a suggestion though Thanks for your time.
  8. Just using BI. I've just tried an experiment. When I select a UV map in the list in the object data panel, and then export as obj or use the applink, that is the uv map that becomes the uv set in 3dc. But still only one UV map at a time... Is .dae-collada importing possible in 3d coat?
  9. Do you mean in Blender? I tried both ways of exporting - One object with one material, with 3 different textures mapped to 3 different UV maps/sets in Blender, as well as making 3 separate materials on the object, each with one texture/UVset. Is 3dcoat supposed to be able to import .dae collada objects? I saw that on the list of version 4 features, but the import dialog has .dae files greyed out for me. As far as I can tell .dae supports multiple UV maps, while .obj doesn't.
  10. Just wondering if anyone knows of a way to achieve this. I've tried exporting from Blender as .obj, .fbx, .ply, but none seem to work well for muliple uv sets. (fbx came close in at least recognising the sets on import dialog, but didn't actually import them all) Also tried with the applink of course. I thought 3dc v4 supported collada import, which I thought might do the trick, but .dae files will not import into 3dc for me. (Mac 4.0.0.9). It'll be great when this works
  11. Thanks for that, I'll see if I can find a clear example to post soon
  12. I can't share it openly, but maybe I could PM it to you in the name of troubleshooting, if that's ok.
  13. I'm gradually getting a handle on this awesome program. Just wondering something about UV unwrapping. When I use the auto unwrap option, although the layout can be a bit messy, textures seem to paint quite well across seams. But when I do bother to 'properly' unwrap, with what I think are fairly well-laid out seams and getting nice looking, more traditional UVs, I often find that there is quite different stretching on either side of seams, which leads to visible joins in texture paints across seams. I'm hoping I'm just missing something, but is there a way to (automatically...) adjust or otherwise match the amount of stretching at the joins between UV islands? Is it just a matter of using the brush tool in the UV texture window, and some relax where possible?
  14. Yeah, the normals were reversed on parts of the original version (one ear and a couple of odd faces) which I had unwrapped and painted the first time. Then I fixed the normals in Blender and sent the model back to 3dc, fixed the unwrapping on the weird areas, but can now not paint.
  15. Sorry, forgot to mention I'm on Mac 10.7.5. Just tried again with experimental build with same result. I'll have to re unwrap I guess and paint the model again. But would like to know if I'm doing something wrong or if there might be a bug. Cheers.
  16. Chances are, I'm gonna get caught up with work, but one of my first ideas was to sculpt Django Freeman. Blue suit and whip. Yeah baby yeah! Nothing too ambitious then...
  17. Hi, I'm having trouble with a round tripping workflow thing. I've exported a model from blender for uv mapping and painting, so far so good. But when I get it back to Blender I found that some of the normals were reversed, so I fixed them, then send the model (with the app link) back to 3dc for fixing up (the uvs went very bad after fixing the normals...) On the faces that had dodgy normals every face had a seam around it now, so I deleted all of the marked seams, reseamed, then unwrapped and applied the UV set. But now when I go to the paint room to fix up the texture (which looks mostly ok), I am unable to paint on the model. Nothing has been frozen (that I know of) and I've tried different layers etc. But strokes just aren't working. I've just repeated the process, to see what happens and this time I can paint in the Texture editor view, but still not in the 3d view. I hope someone can help. Cheers.
  18. Ah well, getting used to the paradigms...Thanks for your patience.
  19. I must be missing something obvious. Just getting started with 3dc, and something's gone weird. I've created a voxel shape (based on a background image), then going to the paint room, I'm not able to paint it with colour — not with brush, fill, pencil etc. I can't see anything stupid that I've set wrongly, the opacity is up, layers are visible... I tried starting from scratch with a new primitive object, but same deal... Can someone please help before I go completely bald
  20. Hi all, Just a quick hello. I'm excited to be starting my 3D coat journey. Got hooked on the voxel sculpting, retopo tools and general ease of painting stuff with the demo, so now got my Student copy. Here's a little matchmove animation experiment I did when I was still in demo mode. Voxel sculpted, retopoed and textured in 3D coat, rigged animated and composited in Blender. See you round and thanks team for a great (and affordable) product. http://youtu.be/TTET-M2L1c0
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